Do you use an fps config? If so, check if you have mat_queue_mode on 2 then change it to -2. Fixed my stutters back then but it did sacrifice some frames.
Account Details | |
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SteamID64 | 76561198215872113 |
SteamID3 | [U:1:255606385] |
SteamID32 | STEAM_0:1:127803192 |
Country | Philippines |
Signed Up | April 12, 2018 |
Last Posted | March 19, 2019 at 10:27 AM |
Posts | 11 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.52 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
100 |
Resolution |
1280 x 1080 |
Refresh Rate |
77hz |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Correct me if I'm wrong but as far as I know:
-A monitor's refresh rate is how quickly your monitor displays a new frame
while
-A monitor's response time is how fast the pixels change color.
Also why not just take advantage of the extra hz?
I'm pretty certain my rig can handle a stable framerate above 144, my concern is the screen tearing.
My knowledge about these things is pretty limited and I would like to know what's the best fix for screen tearing.
I thought that going for a monitor that supports g-sync would do the job.
I saw this thread though https://www.teamfortress.tv/42578/is-nvidia-g-sync-worth-it
-Is g-sync really pointless if you run above 144 fps? Would it atleast fix the screen tearing issue?
-Would it cause input lag like v-sync would?
-Is there any other alternate fix to screen tearing apart from v-sync, g-sync or frame capping?
Thanks.
This hud is one of the best huds I've used so far. Nice job!
Hey, does this support 4:3 resolutions? It's a good-looking hud.