Reminixe
Account Details
SteamID64 76561198053275216
SteamID3 [U:1:93009488]
SteamID32 STEAM_0:0:46504744
Country United States
Signed Up April 11, 2013
Last Posted November 19, 2015 at 11:45 PM
Posts 109 (0 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity Default
Raw Input 1
DPI
3200
Resolution
1920x, ingame: 1600x
Refresh Rate
60 hz
Hardware Peripherals
Mouse Mionix Naos 3200
Keyboard Logitech G510
Mousepad Random cloth/felt one i think
Headphones Audio Technica M50s w/ an Antlion Modmic
Monitor Some asus 60hz one
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#19 Red_ lft mid-high open pocket in Recruitment (looking for team)
Red_And about that racist jokes, that's a filthy lie. When Izz said it was pakistani he was like yeah I'm pakistani. I responded "Oh aren't they famous for being terrorists?" He responded like something like So you think the whole country is like that? and I responded of something along the lines of nah I'm kidding, but thats fine if you want to spread that false info

he sent me the chatlog of the day he removed you dude
steam isnt private if you send it around. static, izz and i saw it.

he asked you to stop and you didnt so he removed you.
the famous for being terrorist part is true, you did say that, but you never apologized or said "something along the lines of nah i'm kidding." not to mention you've said this shit multiple times in mumble and shittalked our team after scrims.

not arguing anymore, its off topic

posted about 10 years ago
#14 Red_ lft mid-high open pocket in Recruitment (looking for team)

had this guy on my team a while back, and while it wasnt so bad at first, he began to ignore our maincaller and countercall hard, blaming everyone but himself.

one time during an uber v. uber last hold he called he was going to flank the combo, left last and ubered behind 2nd, and then our flank got ubered into at last and we lost the round... this was during a match. he called the same thing the next mid when it was 3v5.
we cut him for this and then a few months later he messaged our med and asked if our team was dead and then called him a terrorist, suicide bomber and made tons of racist jokes (9/11, stereotypes etc... our med is pakistani) until our med had to remove him.

his dm isnt bad though.

posted about 10 years ago
#74 ESEA Season 17 Announced in News

do you have to be paid up by tomorrow or just have 6 players on roster?

posted about 10 years ago
#28 Dirty Bomb Beta in Other Games
downpourSHOTGUNS ARE FUCKING STRONG
assault rifles are so garbage i played a class with them for 2 minutes and switched back to the scout

honestly i'd say the opposite on rifles / shotguns... there are some ridiculously stupid rifles that have very little spread
theres one shotgun thats really good and the others are aight

nailed the rest tho aside from vasili

posted about 10 years ago
#5 Top 10 TF2 plays - May 2014 in Videos

#5 and #3 were great

not the best month but any frags are better than none!

posted about 10 years ago
#8 New Map Ideas (KOTH) in Map Discussion

that map is really easy to spawncamp, not just as a demoman.
there are a lot of tight doorways, and a healthpack too closely nearby.

the spawn is very similar to koth_flake, which suffers from spawncampability. see http://youtu.be/UXnh1MjhUpY?t=2m14s

look at viaduct: there are two healthpacks that have good accessibility to pushing teams and limited accessibility to holding teams. the map also has 4 ways to push mid (more if you are less general): cliff, hill, main, stairs. it also is difficult to have an agressive, near spawncamping hold. if you are trying to hold on cliff, the healthpack below is dangerous to get, and there are 3 different places you can be attacked from.
most koth maps are rejected by comp due to their limited pushing capabilities. look at koth_lakeside. the map is wide open and there are pretty much 2 viable entrances to mid. (ramps or lakehouse.) not only that, but they all fit in one player's fov, which leads me to another point. i would recommend against a diagonal koth map. not only does it make the flipping map advantage (see: viaduct) more exaggerated, it makes it easier to see more things in one fov.

going back to the spawncamping problem, imagine this:

http://i.imgur.com/9ys5ouy.jpg

or this:

http://i.imgur.com/CzilZzK.jpg

the medic is even optional. i only included it to point out how easy his escape route is. there are too many doorways and the sightlines lead too easily to spawn. look at viaduct (thats probably getting stale, but it is the only koth map people like to play in competitive) there is literally no way to look into spawn without being inside the spawn area. the entrance by cliff is obscured by the height difference between doorways and a bend in the transition room. the entrance in the middle is a turn. the entrance on the right is a turn. not only that but none of the areas' doorways look towards spawn.

the stair tunnel is a good concept, but in execution its sort of flawed. the flank area is a good distraction from the spawncamping problem, but it will likely end up like coalplant/ashville where nobody wants to enter it because its basically a death trap if you are caught, and is irritating because of the height disadvantages/advantages. and it is fucking massive compared to a normal size tunnel.

The height ground is also like the stair tunnel- it seems good in theory but would suffer in execution. this is because it is just a jump over a railing from mid, and not only that but it overlooks the main choke (which we will get to in a bit). it looks directly towards mid, and unlike the cliff area on viaduct, it faces spawn directly, and can be utilized too heavily by the mid-holders because of its shape/direction. a demoman can sticky spam that area much easier than any other class can spam down from it, because its wall directly faces mid and the demoman doesnt even have to rotate from the point to look at it. (a note: don't fix this by making the space bigger. big is bad for koth, as well as spacing, a problem coalplant suffers from. its a massive map and everything seems oversized. the houses, the midpoint, the under area, etc.)

my last point: the main choke.

http://i.imgur.com/skDVEkh.jpg

a main choke is very bad for a koth map, especially if there are only 2 viable ways to approach mid (the high ground and main choke, as seen). A main choke is just a bad idea from all points for a koth map. pushes are hard in tf2, and a main choke gives the holding team a massive advantage. one demoman spamming a choke = that choke cant be entered without an uber. and requiring to uber before you reach the point is not good for an attacking team. this, again, should not be fixed by making the choke larger, but by adding other areas to attack from. not only is this a problem with the main choke, but the main choke can be watched in the same fov as the high ground. every player exiting the spawn can be seen from the holding team no matter where the attacking team goes (unless they go to the stair tunnel, but all that will do is give them a tighter choke where they literally all will die unless the holding team is oblivious.)
not only this, but look how easy the flank can hold the only thing dragging the demoman's mindless, unmoving m1m2 spam away from the mainchoke.

god damn thats a wall of text. you probably understand my suggestions.
also dont be discouraged by this list of problems. they are all not-that-difficult of fixes, and at least you haven't started mapping yet.
i wouldn't have typed this up if i didnt care about the result, keep going

posted about 10 years ago
#2 New Map Ideas (KOTH) in Map Discussion

a good koth map should ideally have:
multiple entrances to mid
some way to prevent spawncamping
viability for all classes
good spawn/cap timers

thats all i could think of

posted about 10 years ago
#39 New (and bigger!!) ZOWIE FK1 in Hardware
wareyai just want a small lightweight fingertip grip mouse with side buttons and a sensor that doesn't suck basketballs :(

CM Storm Spawn?

posted about 10 years ago
#8 Quake Live crosshair to TF2 crosshair in Customization

if you have a custom hud, you have a hudlayout.res

look in custom / hud / scripts

posted about 10 years ago
#2 Noob making progress little by little in Videos

something about your voice makes your videos really easy to watch haha

if you ever bump into a teammate instead of walking right through them (like at 4:11) then it is an enemy spy who is disguised
dont forget as scout you can jump around a lot and juke your enemies out if you are in danger (or in between shots when you get better aim)
also, i like that you are trying to fight in close quarters when you have your scattergun, smart stuff

also, the bat is indeed kinda bad, theres no tricks to it. weapons in tf2 have a random chance to do a critical which does 3x damage, you may have just had some luck from behind with that

if you haven't already, you may want to change your interp by putting cl_interp 0.033 (default is 0.1) into your autoexec.cfg file. it will change the way your computer interacts with the server, and your shots will connect more

posted about 10 years ago
#25 A complete noob to this game and enjoying it in Videos

this is more of a general tip, but i never really learned the concept of it for a while until i started to get good

actively try and learn how to pick fights. learning how to pick fights will get you more kills and less deaths than

Show Content
most

commands or anything else.

posted about 10 years ago
#4 Audio Technica ATH-M50S for $109.99 in Hardware
reillyI currently have Sennheiser HD558's, how do these compare in sound? Also, are these sturdy enough to be squished into a backpack?

the sound will be at the very least comparable if not better
m50s have good sound quality, its the go-to headphone pair for people who make music, some professionals use it too

also, i've brought my pair of m50s to and from school in my backpack for 2 years and they are still in good condition

posted about 10 years ago
#9 redd high open soldier in Recruitment (looking for team)

really dedicated, fun to hang out with

insane dm, improves real fast

posted about 10 years ago
#3 LFT Low Open Roamer/Pocket/Medic in Recruitment (looking for team)

just a heads up, i think you may underestimate ESEA

low ESEA open is approximately UGC plat/maybe gold

posted about 10 years ago
#8 open team lf roamer/scout in Recruitment (looking for players)
RikachuWe will play from 9-12 eastern(6-9 specific)

can you be more pacific on the times played?

posted about 10 years ago
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