Revan
Account Details
SteamID64 76561198155909548
SteamID3 [U:1:195643820]
SteamID32 STEAM_0:0:97821910
Country Australia
Signed Up May 31, 2018
Last Posted November 15, 2024 at 8:34 AM
Posts 6 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#17 HUD Merger in Customization

@mutlupide I fixed this in version 2.0.4 as per #10

posted 6 days ago
#15 HUD Merger in Customization

I've just released HUD Merger 2.0.0, and edited the original post to include the changes

posted 10 months ago
#1 HUD Merger in Customization

Update:
HUD Merger version 2.0.0 is out now, with the ability to merge complex HUD elements such as the payload progress bar and control point icons. The release also includes many minor feature additions and fixes, as well as making the HUD Merger more stable.

The full release notes for HUD Merger 2.0.0 can be found here

---

Recently a few people in the huds.tf Discord server have been asking about combining HUDs, so I went ahead and made a program to automate the process.

Introducing the HUD Merger

https://user-images.githubusercontent.com/43595566/110873065-0ec8c780-8325-11eb-91e2-b9ace95a0a08.png

Installation:
Download and install the .NET 5.0 Runtime .NET 8.0 Runtime for desktop apps
Download the latest release of HUD Merger (hud-merger.zip)
Extract the contents of the archive and then run hud-merger/hud-merger.exe

Usage:
The HUD Merger is capable of combining many HUD elements from different HUDs (such as health, ammo, killfeed, etc). To use HUD Merger select two HUDs by folder to merge elements between. The HUD on the left is the HUD to copy panels from, and the HUD on the right is the HUD to merge panels to. Select elements to add by selecting them on the left list box, then click "Merge" to merge the selected elements. HUD Merger will copy the elements selected 1:1 without altering the source HUD.

Example 1:

Main Window:

https://user-images.githubusercontent.com/43595566/111063424-7c7e1a80-8502-11eb-8191-3393f43c9fa9.png

Result:

https://user-images.githubusercontent.com/43595566/111063464-afc0a980-8502-11eb-9654-88ff943334cf.jpg

Links:
Github
Download Page

To report any bugs or request features, ping me in the huds.tf Discord server (https://discord.com/invite/Hz3Q4Z8), message me on Discord via DM (pfwobcke), or create an issue on the HUD Merger Github Issues page

posted about 3 years ago
#6258 HUD editing: short questions, quick answers in Customization
shinsowhat should i edit to change the voice command panel, such as when i want to say spy or say yes etc?

The voicemenu is controlled in the clientscheme, the one for the default hud is in

tf/tf2_misc_dir.vpk/resource/clientscheme.res > Scheme > BaseSettings >ItemColor, MenuBoxBg

itemcolor is the fg, and MenuBoxBg is the bg

The actual items on the voicemenu are defined in scripts/voicecommands.txt (also in tf2_misc_dir.vpk)

posted about 4 years ago
#6257 HUD editing: short questions, quick answers in Customization
EmperorPrinceI use the default in game hud, I'd like to move the chat to the top left corner. But I can't seem to find where my BaseChat.res is located. I've seen people suggest it's in tf/resource/ui but basechat.res isn't in there. any help?

basechat is a hl2 file, so it's located in

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk > resource > ui > basechat.res
posted about 4 years ago
#5644 HUD editing: short questions, quick answers in Customization
sAvenWhere is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.

sAven it's resource/ui/globalchat.res

posted about 6 years ago