These two teams will also meet on Granary which will also be a great match but tonight I think HRG will win it. Baby Lansky can defeat the double gunboats. 5-3 HRG
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SteamID32 | STEAM_0:0:33200835 |
Country | United States |
Signed Up | April 20, 2013 |
Last Posted | February 16, 2018 at 6:30 PM |
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okay capcom, let's try and not fuck it up.
fostersmaka has said twice that he's not medding
stop spreading rumors if ya don't know
So...Reptile to medic?
(A quick comment on Pyro - the problem is that he has a bunch of very stupid weapons and what Valve really needs to do is to tweak gameplay mechanics - fire damage, movement speed, etc. They've tried to "fix" pyro with unbalanced weapons)
Let's talk about Bonk! Atomic Punch. I meant to put this up a couple days ago but I haven't had the time. I'm mainly going to be talking about 6v6 because I don't follow Highlander all that much so feel free to comment or correct me.
It's a pretty interesting weapon when it comes to 6v6 competitive TF2 because it was used to great affect by X6 during Season 8 and has been banned since. It was actually quite the controversy between the soldier mains vs scouts mains. (If you ban Bonk you have to ban Equalizer! It allows the soldier to escape when he shouldn't too!) I'm sure you can find some old casts on Extv or somewhere else where it's used.
As for actually gameplay it's a pretty interesting weapon. It's practically the only scout weapon that actually let's the scout, scout. Atomizer, FAN, and Boston Basher contribute somewhat with the extra jump but not nearly on the level that Bonk does. The problem is that it encourages stupid behavior.
TF2 Wiki:
- 8 seconds of invulnerability.
- 22 seconds recharge time.
- 1.2 seconds consumption time.
Pros:
- Allows a scout to overextend and be caught out but live anyways because he has Bonk. Encourages all aim, no brain sense of mentality. meatshot 8)
- Can reload all 6 scattergun shots
- Can pick up health kits
- There is no way to tell how long the scout has been under the effects of Bonk. This leads to a scout being able to wait 4-5 seconds around a corner and then charging at the enemy medic while the other team can't really do anything. Especially when a team is holding their last control point a scout can do this and then come up sniper, heavy, etc. (and you guys think a Taggerung bomb is boring. hehehe)
- Can check for Sticky Traps with no risk.
- Player goes into Thirdperson.
- Can distract sentries which is very prevalent in highlander and sort of trivializes Level 3 Sentries even more.
-Possibly even more, it's a pretty
Cons:
- It's not Mad Milk. (Which is another subject altogether)
- It's not Pretty Boy's Pocket Pistol (Honestly if you just remove the +15 HP it's probably balanced but let's focus on Bonk today)
- You may potentially lose some 1v1s because you don't have a pistol. But you can always try and use Bonk and escape.
That's about it though, there really aren't that many drawbacks. I'm not quite sure about how Bonk needs to be balanced but I think a good step would be disallow reloading and picking up health kits. Then after that maybe increasing the consumption time. Maybe someone else can comment but I think those three things would be a good first step towards balancing the weapon.
I plan on doing a similar thing for Jarate and the Syndney Sleeper as well. I'll probably post something beginning of next week. (Can anyone confirm that the sleeper still applies Jarate even if you are ubered?)
Mackey getting married
dreams_crushed
http://www.youtube.com/watch?v=IXmRuJByoVs
greatest movie scene of all time and my favorite movie of all time.
Predator
Terminator
Psycho (Most Alfred Hitchcock really)
Batman (89) (best batman movie imo)
Blazing Saddles
The Producers
Desktop Dungeons. You can play entire game in ~10 minutes but it's still pretty fun. A good beginner roguelike too. (for anyone reading)
http://www.desktopdungeons.net/
Doom Roguelike is really awesome. Has all the different monsters, powerups, guns from the original games. Has various secret level, boss stages, etc. I played it for like a month straight last summer but never beat it.
Faster Than Light is also another game that's sort of like a roguelike. Not free though. Really fun though.
Ruwin MVP
Taggerung Runner-Up MVP.
Although big props to b4nny, cyzer, seanbud, seagull, zbryan, alfa. whole bunch of crazy plays all around. Comp TF2 gets better every season.
Congratz, HRG. Perfect season.
So many airshots by Enigma and TLR. Great bombs and play making by Mr.Toggernogg. Even poor, hairy, baby Lansky is having some really great ubers. Soldiers really doing some work on badlands.
I wonder if it would be possible to get some TF2 content on http://www.youtube.com/user/goesea . I know it's mostly Counter Strike nerds but I think it would be pretty good way to show that competitive TF2 can/should be taken seriously.
A big thing is height differences. So if a demo or scout wants to get ontop of crates on Granary mid they have to have a slower rollout. Or on Snakewater if a soldier wants to get height advantage they have to rocketjump and give up HP without any health pickups up top.
Ammo pick ups should sort of be out of the way so you can't just spam away. Like on badlands or granary you have to go back in order to grab a large ammo box.
TRY NOT TO MAKE LAST IMPOSSIBLE TO ATTACK (Snakewater, Gullywash, Process, Warmfront, etc)
gewtPlays of the LAN so far:
- kbk crossbow airshot on process
- Harbleu overdose 2k on metalworks
- zbryan double airshot on badlands
- jusin headshot onto kbk through tri's legs to win the round
- ruwin
- cyzer's forward spawn heavy on snakewater
probably missing a lot. thoughts?
Seagull on Granary mid with the 4k or whatever that nonsense just was. Great stuff.