Rockkkkkkk
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SteamID64 76561198026667398
SteamID3 [U:1:66401670]
SteamID32 STEAM_0:0:33200835
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Signed Up April 20, 2013
Last Posted February 16, 2018 at 6:30 PM
Posts 319 (0.1 per day)
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#7 patch 7/11 in TF2 General Discussion
atmobadlands window not fixed

this is what i got back in an email.

Thanks for all of the information surrounding this part of cp_badlands. It is very helpful for us to know when things unexpectedly change in maps and content, and we really appreciate you bringing this to our attention.

The mix up here is that we changed the collision on the widow to be solid in the CP version of this map in late 2008, and have been using this version of the map internally since then - Internally it appeared as if no recent changes had been made to that geometry. However, these changes were never updated to players. When we shipped the map with the recent update, these old fixes as well as the new ones made their way to players.

For now, we would like to monitor how these changes settle as the intent is for that window to not be a player passable space.

Thanks again,
-cAyle
posted about 11 years ago
#239 Update 7/10/13 in TF2 General Discussion
milehighmilitiathe window has been solid in koth_badlands since they released it. Not really a surprising change

Hm. So maybe when they updated cp_badlands they used koth_badlands as the template for the mid changes? Or something? It being consistent is good I guess but let's see if it can be consistent the other way. Anyways, that's good to know. I'll forward that on.

posted about 11 years ago
#233 Update 7/10/13 in TF2 General Discussion

Can someone post a youtube video of someone jumping/shooting through badlands window? This Valve employee says that nothing was changed during this update that would screw with the window.

edit: I was able to find one. I'll keep you posted on what he says.

posted about 11 years ago
#205 Update 7/10/13 in TF2 General Discussion

http://s22.postimg.org/416aonkkh/did_i_do_it.png

your welcome :D

posted about 11 years ago
#157 Update 7/10/13 in TF2 General Discussion

http://forums.steampowered.com/forums/showthread.php?p=34642493#post34642493

posted about the badlands mid window. If we make some noise they might change it back so everyone post.

edit: seems like i posted it in the wrong place. that what i get for never going to SPUF

posted about 11 years ago
#87 Update 7/10/13 in TF2 General Discussion

How high can you get with the atomizer + winger now?

posted about 11 years ago
#38 not just map tweaks, weapons too in TF2 General Discussion

They might split it up so 15+ hp to the milk and then +10 to the shortstop. Either one is pretty bad though. And the fish is just suppose to be funny. idk what they can do. hopefully it isn't completely broken though.

posted about 11 years ago
#8 Origin in Off Topic

you will surely get the karkland

posted about 11 years ago
#2 ESEA served a class action lawsuit in TF2 General Discussion

http://teamfortress.tv/forum/thread/10037-o-my-esea

posted about 11 years ago
#37 ESEA-Invite: HRG vs. tri Hards in Events

5-2 HRG. only so its more hype when tri hards win LAN in the third bo3.

posted about 11 years ago
#4 JonTron left GameGrumps in Off Topic

Two Best Friends is better but GameGrumps is pretty funny.

posted about 11 years ago
#4 Happy Birthday Branden "Ggglygy" Lewis in Off Topic

someone pick this guy up on medic already.

posted about 11 years ago
#51 Gpit Tonight in TF2 General Discussion

I think the gametype just isn't good anymore. It's too slow. Asheville is probably the best bet although we might try koth_artic or something.

posted about 11 years ago
#6 Half Life 3 and Left 4 Dead 3 Confirmed in TF2 General Discussion

I imagine HL3 is going to be on Source 2 at this point. They probably have a majority of their people working on that.

posted about 11 years ago
#41 ESEA-Invite: HRG vs. tri Hards in Events

omg, what did i even watch. that sniper/heavy play on mid/second. someone better show this to Robin ;)

posted about 11 years ago
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