that last clip is fucking nuts
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roboprodThis, however, would require every map to have the same solution, since consistency across all maps and finding a common ground is also something we would like to achieve. If every map has slightly different mechanics or quirks when you try to carry out your plan, then it is just frustrating and could be a game changer
the original question was if it's possible (which it is), but doing so isn't viable due to consistency as you said. just have shutters smaller size then stickies
CollaideIs this a good idea though? Because no other maps have stickies bounce off the doorframes of shutter doors as far as I know.
I could also make the shutter door thinner so you can spot the stickies more easily.
yeah the simplest solution is thinner door, but if you don't want to have stickies inside the doors, this is best thing i could think of. it also doesn't interact with player in any way, just stickies
CollaideThis is literally possible to do with every shutter door in the entire game. If anyone has an idea how to fix this I'm willing to hear you out.
https://i.imgur.com/dnm2buY.png
you can have a unit high layer of func_clip_vphysics with the thickness of door, prevents stickies to be put down (they either bounce in front of or behind the door)
@edge could you do one with
Ryzen 5800X w/ mastercomfig low + video settings max + few config tweaks | DX9
on benchmark1? I wanna see that comparison
try using 2048×1024 for widescreens
888727656When I download the hud it downloads as a notepad..
download winrar and set it as default for opening .rar or .zip
Tobjust gonna add some info here in the meantime:
- gullywash
i remember i used to crash quite often on gullywash, i'd say it's the map's fault
hopefully collaide can resolve some of this in his update