Is there a simple way to change the main menu background and loading screen backgrounds instead of replacing every map picture? I'm sure you can specify it to always load a specific one and just replace one map picture, but I wasn't sure.
Account Details | |
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SteamID64 | 76561198045517598 |
SteamID3 | [U:1:85251870] |
SteamID32 | STEAM_0:0:42625935 |
Country | Scotland |
Signed Up | February 13, 2015 |
Last Posted | April 25, 2018 at 7:48 AM |
Posts | 923 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920*1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Corsair Vengeance K65 |
Mousepad | Roccat Taito Mid-size 3mm |
Headphones | Earphones w/ Logitech Desk 600 |
Monitor | Asus VG248QE |
Max_Did you just say pipes are more useful and productive than stickies in comp? Or am I missing something else here
I think he meant more worthwhile to practice, but sticky arcs and stuff are still good to practice in dm imo.
I will be sure to watch this and try persuade Bren to as well, I gave him a lot of advice as a viewer when he was starting out. He can give advice as a caster (if he watches) and I can give as a viewer :).
PuoskariNow that we're at this again, is it possible by any means to make the spawns in dm random on each side again? Especially on viaduct you have fun time when one team dominates the other one and it's just all the fighting happening in the other teams' spawn area.
Yes please,
as much as I like badlands dm, the team with the better dm will usually just end up sitting on the opposing teams train, keeping them in their spawn until they can push out which isn't very fun or easy to do when people are all spawning at different times in the same location, not communicating etc. Happens on many maps but it's always been most noticeable on badlands for me.
Having the spawns random, would be a better test of dm for both teams, in the same case where for example a soldier is on the opposing teams train, instead of just worrying about house and choke, he can now be jumped at from multiple different areas, meaning he can't just hit a pre-determined airshot. It'll be a reaction, which is better for training in my opinion. Same with scouts, they can't look a direction and expect the fight to come from there, it can come from any direction.
This can relate to actual game scenarios too, like if someones behind and people are unaware.
I think tf2stadium just need to market themselves better/more, advertise with youtubers, on the r/tf2 subreddit or whatever.
I'm sure I only found out about tf2center because of r/tf2 back when I was a slug highlander retard, so it'd probably work the same for stadium...maybe. I don't think a large majority of the playerbase even know a better alternative exists.
CorbacConcerning european dm servers it would be nice to replace sunshine with reckoner.
I'd love for both to be in as I really like both of the maps, but everyone is usually on a sunshine and reckoner hate train because they don't like change or something.
What annoys me about dm servers is demos that are just trapping areas and staying in them, usually near healthpacks or something. On EU servers there was a guy called HBZ (I think) doing this and it was fucking awful to play against.
Please if you're a demo and you go on a dm server at least practice something you wouldn't be able to get away with in a game, like jump in or something every now and then, it's a safe area to practice anything you want. Please don't just trap an area, I'm sure you are already quite experienced with that from scrims etc.
doom 2016
lovely planet
wolfenstein the new order & old blood
quake 1 & 2 (+ fanmade sp content if you can download at all, shouldnt be too large files)
reflex (again if you can download jump/parkour maps before hand, pretty fun)
painkiller black edition
devil daggers
return to castle wolfenstein
serious sam 3 bfe
serious sam the first encounter
serious sam 2... maybe (wasnt very well received, never played personally)
ziggurat
hard reset
shadow warrior
half life 1 & 2 +episodes (and fandmade sp content if you can download)
refunct (cheap and fun movement game, quite short though)
original dooms (ultimate doom, + fanmade stuff WHICH IS REALLY COOL - goldensouls for example)
duke nukem 3d megaton editon
shadow warrior redux
hexen series
blood
i may think of more and edit this later
BurningSmileSmoke.vpk removes the rocket explosion and replaces it with a blue spark. I recommenced you replace it with this the original one I compiled from the no explosions smoke thread somehow ended up with an extra file that messes with engie's teles after the metal reduction from the past updates. You can find the original thread about it here I simply packed them as a vpk for better performance with the source engine.
NoBulletDust- Removes dust from walls when shot, reduces rendering load
I dont know exactly what the others do. I am pretty sure that lightparticlespack and particles do not work in sv_pure servers anyway.
Smoke.vpk (Fixed)
NoBulletHoleDust
No sound scapes
Light particles pack
As well as not hats mod (or headsfeet if you can find an up to date version)
http://www.teamfortress.tv/35222/no-hats-mod
https://www.mediafire.com/?bubb4ny504f224e (my headsfeet, think its out of date though)
and No Hat Effects
https://www.mediafire.com/?tdthzdcmvldxqgt
For anyone wondering about the benefits of the .vpks
Not using them2639 frames 11.240 seconds 234.78 fps ( 4.26 ms/f) 15.258 fps variability
Using them2639 frames 11.012 seconds 239.66 fps ( 4.17 ms/f) 15.725 fps variability
Not as drastic as I probably made it seem, but still a boost.
Specs are:-
i5 4670K @3.8GHz (OC)
R9 280X Vapor X Tri X (Driver version: 16.200.1035.1001)
16GB G Skill Ripjaws 1600Mhz
465GB Samsung SSD
Windows 10 Pro 64bit
Game settings are:-
1920x1080 144hz
Fullscreen
Comaglias High end config (with stabbys edits)
Nohatsmod, Nohateffectsmod, No explosion smoke script
You should try nohatsmod too,
I have a bunch of .vpks that help a tonne with my performance (at least in benchmarks) if you'd like me to link them
Cubekolstuff
Thing is I already have edits of my own in the m0re hud I'm using, which was based on Hypnotize's lol. I guess moving them to your edit would make a lot more sense though, thanks.
Hello friends,
I want to take Cubekol's m0re hud edit (http://imgur.com/a/Lj8MH) and put it into Hypnotize's updated m0re hud, and also change the gay pink colors to a blue color (0 175 255 255).
Is there an easy way to do this quickly? I was in the process of replacing the files and just changing the fgcolor, but I'm not sure which files he actually edited and which he didn't so that didn't really work out.
why do you idiots keep bumping this thread
omniGoing to add a tag system in the future so they can be separated by filters, but the hitsounds you're talking about seem to have made way onto the site already, and with the amount of them already, I can't be bothered trying to sort through them all.
Tag system should work well regardless, great job on everything thus far.
Nice, please keep it decent and don't allow "POOTIS" hitsounds and the like, I'm sure that's what puts people off using gmaebanana in the first place.