CONGRATS ON YOUR PEN BATTERY AND YOUR PICTURE FRAME
Account Details | |
---|---|
SteamID64 | 76561198045787904 |
SteamID3 | [U:1:85522176] |
SteamID32 | STEAM_0:0:42761088 |
Country | United States |
Signed Up | January 9, 2013 |
Last Posted | April 2, 2019 at 5:13 PM |
Posts | 149 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 6 |
Raw Input | 0Â |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Razer deathadder 3.5G |
Keyboard | Ducky Shine 3 mx-reds |
Mousepad | Puretrak Talent |
Headphones | Sennheiser HD 558 |
Monitor | BenQ xl2420T |
PangolinI had fun. It was nice meeting people.
this kids a fucking monster at lan
excited for saturday, if anyone needs a ride from the Burbank / LAX area i should have space for 1 more
ArieIt's called "Max Amplification" in your Mumble preferences.
just set this to "1" and apparently it still happened (it was at 40 beforehand)
smakersYeah, there's essentially no way that a microphone without a built-in volume control could be at fault here. It's got to be a software issue, whether it's some weird effect as a result of sound attenuation settings or mumble settings.
If you haven't already done so, one of the core volume issues with Windows 7 is the default VOIP settings. You can check it with the following...
1. Right-click the volume (speaker icon) in the system tray.
2. Choose 'Recording Devices'.
3. Go to the 'Communications' tab.
4. Change the radio button setting to "Do nothing".
There are several weird little settings in mumble that could be causing oddities as well, but I don't have mumble in front of me right now...
had this already set
eXtineIf its a problem with the mic the modmic guys will definitely help you out with it. Did you sort it out?
its not the mic itself since the volume rose in mumble to a friend and when i rewatched my stream nothing seemed to happen
so i think i figured out it's a mumble thing where it tries to amp up my mic volume for some reason
right now using voice activation and does anyone know if there's a setting to prevent that random volume boost?
so i just ordered a ModMic 3.6 and there's a problem where once i would start talking the volume would "explode" and basically deafen everyone in mumble. Has anyone else had this issue/know how to solve it?
something here is bugged since i stopped streaming almost 2 hrs ago and it still shows me there so idk
awesome person to hang around with
was an amazing roamer when he played with us, was one of those guys that just ran from our medic haha
sorry for shit not going the way we planned this season
rip yomies
just push down on them a bit harder. same happened for me until i realized i just had to press them down lol
bump, recent events leaves us needing either a scout or pocket!
zigzterWhat are the required numbers for all the divisions to stay?
(30 for Open IIRC?)
ESEA-ShooterI think, with these numbers, a 4 divisions would be very good.
Invite - 9
Main - 14
Intermediate - 16
Open - 30
drexeleydefythe money in ESEA isn't solely depended on league fees and premium, believe it or not there are a handful of financial factors that come into play when running a company..crazy i know !
Where else is TF2 generating revenue for ESEA? It sure as hell isn't from sponsors
enigmasome rough calculations for this season, ignoring infrastructure costs(hosting, LAN, etc):
https://docs.google.com/spreadsheet/ccc?key=0AlPtSA2f_ooDdDVwLTdDUk04SHFSWTZGcFVQNFl0a3c&usp=sharing
they dont
for those who think it's an alt, it is shooter. his steam id's match from steam to esea
leakyI just wish we knew if they were going to extend. They probably will since they do it every season.
i wouldnt count on it
DaggerFor those who are skeptical, a LAN for CEVO is not far-fetched by any means.
ESEA (season 15):
CS 1.6: 22 teams
CS:GO: 226 open teams, 39 IM teams, 30 Main teams, 9 Invite teams
TF2: 50 Open teams, 16 IM teams, 10 Main teams, 9 Invite teams
Has a LAN?: Yes
CEVO (This upcoming season):
BF3: 15 teams
CS:GO: 418 Open teams, 39 IM teams, 28 Main teams, 17 Professional teams
Dota 2: 393 Open teams, 50 Main teams
TF2: 92 Teams
BF4: 72 Teams
Cod 4: 97 Teams
CS 1.6: 56 Teams
Has a LAN: No
Which has also brought me to another point.
By the looks of it, CEVO is actually a much bigger league than ESEA and is growing pretty exponentially. Season 3 Open of CS:GO for CEVO had 32 teams, now there are 229 paid teams for open and 418 rosters this upcoming season. Season 3 of Dota2 for CEVO had 32 open teams, now there are 149 paid teams and 393 rosters.
CS:GO Open for Season 15 of ESEA had 226 paid teams and this upcoming season there are currently 183 teams, and a decent portion of which are unpaid. By the looks of it, ESEA is dying and CEVO is growing, so why would we stick with ESEA when eventually CEVO is going to become the more superior league?
pretty sure tf2 is the only pay to play league