the jetpack is hot garbage
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SteamID64 | 76561198101411262 |
SteamID3 | [U:1:141145534] |
SteamID32 | STEAM_0:0:70572767 |
Country | Sweden |
Signed Up | January 18, 2016 |
Last Posted | October 21, 2017 at 7:39 AM |
Posts | 8 (0 per day) |
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We would've gotten more viewers if gf was na vs eu
Is there a way to donate to the production team?
is there a way to be alerted when this actually starts?
Hey what if we arranged some kind of showmatch with pro teams using the reworked or new weapons as a way of drawing attention to the comp scene, it could also be used to teach newer players how the weapons are used effectively
I was a demo main and i got pretty good, so i wanted to see who the best demoman in the world was so i looked it up and people was saying it was this "b4nny" guy, i looked him up and found his streams and then after watching some competetive i started playing in tf2center.
Me and my friend came up with an idea for a heavy item that could make it almost useful in 6s without slowing the game down. The item would be some sort of shield or shoes or something.
Primary Weapon (wich would force the heavy to use secondary)
+35% movement speed while not being healed
-33% Overheal
-12% Movement speed while being healed
The +35% movement speed would make the heavy just a bit slower than a medic but could get to mid pretty quickly, but as his speed goes down while being healed it would mean that he wouldn't be overhealed as he reaches mid so you wont have a 450 hp just tanking all the damage. The idea for the penalty when being healed is so your medic wont be always healing the heavy because this would make him too slow. The -33% overheal is so if the medic decides to keep healing the heavy even though he becomes very slow he wont be able to wipe the entire other team.
This of course requires that all the weapons that make heavy faster get removed such as the GRU, disciplinary action, eviction notice, because otherwise this weapon would be completely usless.
Please tell me what you think about this idea.