Sam_FS
Account Details
SteamID64 76561198101411262
SteamID3 [U:1:141145534]
SteamID32 STEAM_0:0:70572767
Country Sweden
Signed Up January 18, 2016
Last Posted October 21, 2017 at 7:39 AM
Posts 8 (0 per day)
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#839 update is released in TF2 General Discussion

the jetpack is hot garbage

posted about 7 years ago
#712 unpopular tf2 opinions in TF2 General Discussion

We would've gotten more viewers if gf was na vs eu

posted about 8 years ago
#30 Everyone thank the production team ITT in TF2 General Discussion

Is there a way to donate to the production team?

posted about 8 years ago
#4 i58 Invite Group R3: Jasmine Tea vs. Crowns eSports Club in Matches

is there a way to be alerted when this actually starts?

posted about 8 years ago
#161 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

Hey what if we arranged some kind of showmatch with pro teams using the reworked or new weapons as a way of drawing attention to the comp scene, it could also be used to teach newer players how the weapons are used effectively

posted about 8 years ago
#22 ETF2L S24 W3: LEGO vs. Perilous Gaming in Matches

http://oddshot.tv/shot/teamfortresstv/UzpQbykdQbxLBacXveG13-q2

posted about 8 years ago
#84 What was your first experience in competitive TF2? in TF2 General Discussion

I was a demo main and i got pretty good, so i wanted to see who the best demoman in the world was so i looked it up and people was saying it was this "b4nny" guy, i looked him up and found his streams and then after watching some competetive i started playing in tf2center.

posted about 8 years ago
#1 Idea for heavy item in TF2 General Discussion

Me and my friend came up with an idea for a heavy item that could make it almost useful in 6s without slowing the game down. The item would be some sort of shield or shoes or something.

Primary Weapon (wich would force the heavy to use secondary)
+35% movement speed while not being healed
-33% Overheal
-12% Movement speed while being healed

The +35% movement speed would make the heavy just a bit slower than a medic but could get to mid pretty quickly, but as his speed goes down while being healed it would mean that he wouldn't be overhealed as he reaches mid so you wont have a 450 hp just tanking all the damage. The idea for the penalty when being healed is so your medic wont be always healing the heavy because this would make him too slow. The -33% overheal is so if the medic decides to keep healing the heavy even though he becomes very slow he wont be able to wipe the entire other team.
This of course requires that all the weapons that make heavy faster get removed such as the GRU, disciplinary action, eviction notice, because otherwise this weapon would be completely usless.
Please tell me what you think about this idea.

posted about 8 years ago