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SteamID64 76561198118294541
SteamID3 [U:1:158028813]
SteamID32 STEAM_0:1:79014406
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Signed Up July 8, 2015
Last Posted September 1, 2015 at 2:51 PM
Posts 16 (0 per day)
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#17 I want to learn programming in Off Topic

Now I happily agree with you. :) That is really the best recommendation.

posted about 9 years ago
#15 I want to learn programming in Off Topic

School? Studying Applied Comp. Science, cannot confirm its good for learning programming. But what you mean exactly by going to school? Maybe university / school is different tho in the US.

I think its something you can learn in a lot of ways. Some might start just writing programs and trying harder to get something running, others start from scratch with computer architecture, others start with a book or videos. One has to try what way he prefers, since that really depends on you as person.

The problem with school is that you are somewhat forced to learn, stuff gets different. While free time programming can be really relaxing, forced to program is imho not. Also you are not free to choose which projects to do often, which also can lead to being annoyed about programming.

posted about 9 years ago
#8 I want to learn programming in Off Topic
BobbyTablesI would try to start with C++. Yes language isn't important but doing C++ makes learning other languages a lot easier and you learn important concepts that really are not touched on in Java/Python.

I dont know. Learning C first also helps a lot, since C++ is somewhat different than many programming languages with the OOP already. Also you need to learn about Header Guards etc, might be a bit frustrating? But learning C is hard and can easily be punishing, so starting with a script language for basic principles might be less frustrating and lead faster to results, I am aware that he wouldn't learn memory management and pointer arithmethic with that, but TBH, thats rarely required nowadays.

However, as Waldo said, think about a project you would like to do. Then pick a language. Python is great for beginners, I agree. I wouldn't recommend JS because the language is somewhat dirty and weird too. PHP leads to fast results, it CAN be a good choice if you want to focus on webprojects, but be careful about horrible resources out there. The web can be scary. Thats a general advice, there are a lot of resources in the web but some lack quality, some links posted above should really help you out.

posted about 9 years ago
#24 Good instrumentals? in Music, Movies, TV
QuertBonobo - El Toro (Trip Hop)
https://www.youtube.com/watch?v=T4xCW28WXBU

Just listened to that song, incredibly good. Thanks for sharing!

posted about 9 years ago
#126 TF2Stadium.com in Projects

May I ask why generic gets downvoted? That's actually a really good question, thanks. I will bring the topic up with the other devs, I think it might be worth to cover a bit more indepth. Thanks!

posted about 9 years ago
#123 TF2Stadium.com in Projects
DaMeiNJust a food for thought or wandering question more like it; Why did you change the Heavy icon? lol

I... I... don't know. :D There wasn't any specific reason if I remember correct. Hope you guys like the dark theme, I think it was surprisngly the most requested feature on both tftv and Steam. :)

posted about 9 years ago
#77 we need to talk in TF2 General Discussion

All those DDoS protections will only stop small ddos attacks till a certain degree, I wouldn't have too much hope that they will help entirely, but sure, its a start.

MessyRecipe: I had the same idea, and someone else had another idea with another system to allow persons, however, you would have to teach 1k players how to use a VPN first of all. That's quite some work. Also, you can just DDoS the VPN endpoint, because that will hit the server aswell. The only thing which would help if players wouldn't leak the IP, which seem to be the biggest issues?

If the VPN is running directly on the VPS which also is hosting the TF2 Server, the ping difference would be minimal btw. Since you just have one more local hop, its basically:

Player <---INTERNET--> VPN SERVER <-- LOOPBACK--> TF2 Server

Loopback = Internal Network Interface, so as example when you create your own TF2 Server locally its used to connect with the TF2 Client to it. It would be somewhat the same with the VPN. So don't worry about the ping, but the other reasons I mentioned above are rather the killer.

Fire: Its not even the service dying, its often rather the TCP/IP Stack or one layer lower who just cannot handle all incoming requests. Yes, there also exist DDoS on application layer, but those are more rare and more specialized.

posted about 9 years ago
#65 we need to talk in TF2 General Discussion

Educating people is hard. And that's what really is required. DDoS is nothing you can mitigate that fast, if that would be the case sites like PSN (they got bigger issues than that tho...), Reddit or Github would suffer from those too.

All players would have to ensure to hide game info + their IP before joining a game, that would already sort out most attacks. Including streamers obviously, but those issues are rather ignored from the community it seems. You cannot punish DDoS'ers that easily, since they just fire controls from a IRC channel to their bots and never attack directly. There are even services where you can rent a own botnet, its not even that expensive. So you can call for DDoS protected servers, but also those have a limit. I think Arie(?) mentioned that the attacks execeeded multiple GBit per minuite, most server providers will null-route your IP when something like that happens.

posted about 9 years ago
#114 TF2Stadium.com in Projects

Sorry lethargist, we will stop now. :(

I would like to cover in the blog topics people are particular interested in, is there anything people would like to know from one of the developers perspective? This can be anything, starting from architectural decisions to anything else you have in mind.

posted about 9 years ago
#61 TF2Stadium.com in Projects
buddhapestso i caught up on all the drama (thanks reddit, teamfortress.tv) - yeah, ok the situation sucks.

but this is not an easy service to run. i know y'all think it's just "some code" but operationally sites like tf2center are difficult to maintain. hence my comment about stadium looking nice and all, but it's going to have to be so much more than that.

the competitive community in tf2 is small but instead of joining forces and working shit out, it is constantly splintering further and further. what should be personal conversations explode into public, self perpetuating scandals...
(...)

Disclaimer: I write my personal opinion in this post, not as project developer.

A small comment on this: You don't know who is behind it with what experience in which areas, so I kind of dislike that you judge like we are "heya lets throw some code in the internetz and it will be fine". The principles behind the project are entirely different from tf2center, I guess its hard to deny it. We opensourced it, use a entirely different infrastructure and got a more flat hierarchy.

Its hard to group up when projects follow different principles, and to be honest, I cannot be bothered to spend my freetime in a project where a single person decides about everything regarding the application design & development. But hey, maybe you can do so?

posted about 9 years ago
#15 TF2Stadium.com in Projects

:3 All the love.

kirby: Yeah I also love the material design.

posted about 9 years ago
#236 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

I would like to answer that. TF2Pickup does not want to be like TF2Center, its that simple.

Why now some idiots come and build something from scratch? That's relative simple too.

  1. Educational Project for certain Technologies (WebSockets for some, Golang, ...)
  2. Creating an OpenSource Project where everyone of the TF2 Community can contribute
  3. Implement features under own guidance and not under the leadership of TF2C Staff or TF2P Staff

The reason why I joined the project was mainly that I wanted to give Golang a shot and saw the chance to
build something that cannot be controlled from a certain person. When the current team decides to go nuts,
its opensource. We wanted to create something for the community which is not bound to a player or person.

quintosh: Yeah okay, what's the other option? Rather join TF2C and work with technology you don't like? Under leadership of someone who states himself he is hard to work with?

posted about 9 years ago
#222 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

Lets assume we are currently making decent progress. Also all our work is opensource and you can follow the progress, even when there is currently no live version or anything. Yes, it will take more than 1 week, but actually it goes faster forward currently than I assumed initially.

We will try to keep you updated on the current state.

posted about 9 years ago
#46 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

Well, I am aware that would work for a short time, but as PHP programmer for 6 years I can state that this would be a horrible base for such a system. :p

posted about 9 years ago
#43 Why it’s time to say goodbye to TF2Center in TF2 General Discussion
omnivibhavpomnivibhavpAnybody wants to help write a better replacement? Add me, maybe we can flesh out something

PS: Matchmaking's going to come anyway, but it should be a fun experience nevertheless!

If this is a genuine thing, I'd get involved. Not that I can code or do much, but I can fund servers and I also do own the domain for league.tf and that's a pretty nice domain to hold on to.

I'm pretty serious. It shouldn't be that hard to get a working prototype in a week or two, which can possibly sustain us till MM arrives.

Let me know more if you decide to start it up. I'll happily help out however I can and help pay server costs.

I think you underestimate the effort. If you create a site with just some kind of PHP REST API it might break relative fast, since the demand for that site could be quite high and such a architecture scales bad. 1-2 weeks for creating the website, the server and the source plugin would be a fulltime job.

However, I would be in for discussions. Any ideas how to organize that?

posted about 9 years ago
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