the more I think about it the more it makes sense. At worst, you could be TF2's husky.
You fit the profile. Annoying, talks a lot, lots of free time, and watches more TF2 than anyone else in the game. You should start casting mustard
Account Details | |
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SteamID64 | 76561197994452514 |
SteamID3 | [U:1:34186786] |
SteamID32 | STEAM_0:0:17093393 |
Country | United States |
Signed Up | August 28, 2012 |
Last Posted | October 11, 2016 at 10:51 PM |
Posts | 375 (0.1 per day) |
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In-game Sensitivity | 2.0 |
Windows Sensitivity | whatever |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
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Mouse | G500 |
Keyboard | Filco Cherry red etc |
Mousepad | Razer Goliathus control |
Headphones | ATH-AD 700 |
Monitor | BenQ xl2420 |
the more I think about it the more it makes sense. At worst, you could be TF2's husky.
You fit the profile. Annoying, talks a lot, lots of free time, and watches more TF2 than anyone else in the game. You should start casting mustard
mustard, you have the one skill that is good on casters: you never shut the fuck up
(actually ugc 6s has been growing slowly but steadily. I've converted a few buds into 6s as well)
It was really good. I listened to as much as I could. I even didn't wake up for clase today just so I could listen to it tonight.
FYI, the OP was not directed to the fact that they were leaving their "careers" as casters. On the VOD you can hear them argue that they have done all they could to further TF2, and that now it is everyone else's turn to step up and do something for the game. (very much what happened on TDKR)
So i had been thinking about it.
Suggestion to UGC version 2.0:
Next season, create a new division above platinum. The top 8 teams on platinum from this season get moved up. An then you only move/demote one team per season into this new division.
This would be the most fair way to "trim plat" without having someone hand pick the teams. And YES, 8 teams is ideal. Dont be a little bitch admins
Exactly. Last night Tyrone was talking about getting friends into comp and everyone asking their friends. However we already have a channel for that, newbie mix. We just gotta bring it back.
On the plus side, people who have joined the group are clearly interested in 6s.
Hopefully we can bring enough qualified mentors to get it going.
djc's argument wasn't that tf2 will die tomorrow. His argument was, TF2 is never gonna get big because the people in the community don't do shit to help it grow. They just sit back and whine about what TF2 isn't, instead of contributing to get somewhere.
man. djc really hit home last night. I am gonna better myself
You don't owe these people anymore. You've given them everything
wow sigma destroyed my idea without even talking about it
now you can teach me how to play granary, plz
I guess you could make an argument that the team who is about to lose a point can just sit in it and recap it fast. But that also means that once the points shift, their respawn shifts and every battle where you trade players will go better for the team that was just awarded the point. So if a team just jumps on point to recap, I see that as a perfect chance for the defending team to jump in a uber onto the attacking team.
Also, if the attacking team chooses to hold their forward position, this gives a window for the defending team to trade players and evventually bully out the attacking team just because their respawns will be a lot closer than the attacking team's.
Feel free to trash this. I dont even know if this modification can even be implemented. Or if it would benefit the game or not.
Many rule alternatives have been proposed to speed up the game or make it more attractive to the viewer. The problem with most of them is that they interfere too much with the game mechanics that players have developed for the game over its history. So I have a proposal that might be not too invasive but still helps the game.
One of the main issues that slow down the game are stalemates. Stalemates are fine, and they are bound to happen. I understand that the outcome of a stalemate completely depends on the skill of each team, but what is missing from the game is a bigger incentive to break the stalemate (to make a move).
What I propose for 5cp maps, is a timer between 5-10 minutes (preferably 5), very similar to the 10 minute timer that already exists in the game. When the timer runs out, the team that does not have mid capped will now be in control of the next uncapped point.
For example, team A is holding last, team B is pushing last and has 4 in control. If five minutes pass and they havent capped the point, then the game gives point 2 to team A and now B holds all the way up to mid.
Second example, team A holds 2, team B holds mid. Timer runs out, team A now holds mid and team B holds their 2. Lets say they stalemate it again. When the timer runs out, mid is awarded to team B once again (they are the team not in control of mid) and team A loses mid and only holds their 2nd now.
If we played on 3CP maps, then every match would become mid fight -> cap last. It would take away the push/hold mechanic that is literally the best thing ever to happen to TF2.
You could make an argument that 3CP maps could have faster respawns for the defending team, but even so, that might not fix the issues with that type of map. And TF2 would become a DM fest or team midfight 2