springrollsI think he means parkinson's flamethrower, which still exists.
Amazing that Valve has somehow found a way to make Pyro require even less aim.
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SteamID64 | 76561198043609825 |
SteamID3 | [U:1:83344097] |
SteamID32 | STEAM_0:1:41672048 |
Country | Germany |
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Last Posted | July 16, 2018 at 4:55 PM |
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springrollsI think he means parkinson's flamethrower, which still exists.
Amazing that Valve has somehow found a way to make Pyro require even less aim.
mfw I fell asleep at 1 am and missed the whole thing
Grats Astros, Darvish has to feel terrible after this series.
Oh God, I don't feel good about the Astros' chances in game 7.
Guys who reluctantly hand out candy to the kids living in our house. Halloween isn't a huge deal in Germany, but I still have uncomfortable memories of last year when all of us forgot about it and we had to pretend we weren't home when our doorbell rang.
TF2 devs just miss quad :(
I wonder if the issue with Spy isn't just that the revolver unlocks offer too much of an incentive to play a style that only tangentially involves backstabbing people, but also that backstabbing is underpowered conceptually in a high-HP game like TF" where you have lots of opportunities to look behind you even in tenser situations.
Even the Dead Ringer is more about being annoying than being effective, and "skill-based" plays using elevation are generally very easy to read even by mediocre players. Outside of another movement speed buff -- and corresponding revolver nerf -- I can't think of a way to push people into the covert ops gameplay Valve seems to envision with the Spy anymore.
Can't say whether this is pyro update specific, but the casual server I was on just refused to change the map and just kept letting the counter go into the negatives.
Not sure if anyone other than me mistunderstands this, but the contract bonus that makes you defend an objective 20 times only counts the times you killed someone on point, not when you block the capture by stepping on, even though it says "[player] defended [stage]".
For a few blissful seconds it actually loaded your stuff, now matchmaking is down again. The new casual badges look fun though?
zanaAlfiemmmmm nice new menu
https://i.imgur.com/F3zaen1.jpg
how much is the pass?
Says €5.10 for me. If you can't access it from the main menu, you can get it through the contracker.
1.2 gb update, asks me for 12.3 gb of disk space. RIP Stellaris, you never were much fun anyway.
The majority of what was annoying about the Reserve Shooter was how predictably airblast worked, meaning that there was no need for the pyro to actually aim to pull off an uncounterable combo. If they still decided to give it a nerf, I'm worried it means that the airblast changes re: airstrafing and such aren't as meaningful as Valve are making them out to be.
it_is_crownAs a Medic main, Im interested if vita saw will be viable and will be allowed
I mean, you can get a saw and have 25% uber right now that might put you over the top
or you can get a saw, die and save 15% uber per swipe that you might not even have
I guess the latter is preferable if you keep dying in post-uber fights, but otherwise I'm not seeing the appeal (unless organs somehow carry over through deaths?)