better fps? yes. Much better fps? Not at all.
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SteamID64 | 76561198055455954 |
SteamID3 | [U:1:95190226] |
SteamID32 | STEAM_0:0:47595113 |
Country | Rainbow Nation |
Signed Up | March 23, 2014 |
Last Posted | August 10, 2020 at 9:35 PM |
Posts | 77 (0 per day) |
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If you really want to play right now, you should lower your res until you get good fps. 720p, 600p, 480p, whatever it takes
Try verifying the integrity of your cache, if that doesn't work re install. Report the bug to Newborn through the reflex forums
gotta win that 25 cents
Build #27 release in the next 24 hours
Gameplay
Shotgun has been nerfed from 8 damage per pellet down to 6.
Quad now first spawns 90 seconds into the game.
Fixed more than 2 players in a 1v1 game bug.
Players can now respawn by hitting jump
Configs
Updated default configs.
Game config now has:
Chat is bound to T
Team chat is bound to Y
Stakegun is bound to 9
Next / Previous weapon is bound to Mousewheel.
Editor config now has create types bound to 1-5
Added more bindable keys (numpad enter " ; /)
Using "say" command with no arguments opens a chat box (no more using the console). Binds like "say 1v1 me noob" still work.
Added "sayteam" command.
Added console command "keylist" to print list of bindable keys.
Added weaponnext and weaponprev commands.
Interface
Server browser now sorts by ping.
Widened server browser window.
Chat is now visible in spectator/editor/end of game screens.
Added extra info (snapdistance, current material, create type) to editor HUD.
Chat messages are now a fixed color (to avoid dark player colors being unreadable).
Fixed terrible grammar in "fell out of the world" death message.
Changed main menu options to show PUBLIC / PRIVATE game.
Maps
Clipped cpm1, cpm3, bdm3 and xfdm2 to prevent players running around on top of it.
Readded nbtj2b and ps-b4 movement maps.
Servers
Server ports are no longer hardcoded to 25787/25797. See sv_port and sv_steamport cvars.
Dedicated config has default cvars listed.
Servers now take command line arguments (e.g reflexded.exe +sv_hostname FooBar +sv_gameport 25790 +sv_steamport 25791). Command line arguments are processed AFTER dedicatedserver.cfg.
Added sv_startmap command. This controls what map will be loaded when the server is first started. Do not use "map bdm3" commands in your config, use this instead.
Updated the dedicated server guide on the official forums: http://www.reflexfps.net/forums/index.php?/topic/76-dedicated-server-guide/
Misc
Restored our crash reporter. Please send crash reports -- they really do help.
Players in editor mode are visible again.
Fixed cl_gibs_maxcount 0 causing gibs to never despawn in retail build.
I'l gonna get absolutely shit on, but it's not my money, so i'm pumped.
PapaSmurf323nice whats the irc server / channel
quakenet it's just #reflex
hookyBump, anyone else want to go? I'm trying to wait to pay until we get enough people committed.
I might go if more people want to, it's a two hour drive for me.
To be fair Gecks did really well with the froyo vs elevate game, and getawhale is one of the most enthusiastic casters in the game.
Thanks! didn't know this thread existed
To be honest, i'm starting to get tired of the tf2 grind, even though I still love the streams. I've been looking for other fast paced shooters to play, but the only ones that I've seen are quake and quake mods. I was wondering if anyone else has found a good fast-paced shooter that isn't dead, or has heard anything about new games in development.
I'm right there, so i'd probably show up
BurningHeavyslackedSeekStill LFT roamer, preferably a team that wholly expects to get trashedI'd play on that team :D
I'm a shitlord at TF2, I'm in! I deliver all the heals!
Looks like we have half of the shit team then :D
Still LFT roamer, preferably a team that wholly expects to get trashed