I watched the video, and posted a response in the reddit thread from 3 or so months ago. I see a few problems, and some neat ideas.
Positives:
+ I think that the idea Sal pitched with the tickets is pretty good. Best that's come up so far. The idea of hats, misc and all that seems to never really get past the start up gate.
+It could potentially expose more people to Highlander, but I really can't see it working for 6v6.
+I could see portions of the community getting behind this.
Cons:
-I can't see it working for 6v6. Not because of the weapons, but more because of the play style. If this is used to show "pubbers" a different style of play, but there is not a lot of feedback, you're going to get people who don't know what their doing matched up with people who do, and it'll end up worse than lobbies where you have a scout try to run full time spy.
I think if anything, it could work for Highlander though, and honestly, I think that if UGC was fluffed up more to be stepping stone from pub to comp, this kind of system could work really well. But that would mean that UGC would need to change a bit.
-It would breed a different kind of... overly competitive jerk? I don't know how to describe it. The idea Sal had about using a ticket to get stats is something I could envision breeding an influx of players who get to the top, think they are amazing and shit talk (creating an environment no one wants to be in, making the match making system annoying) and then they transition to UGC or ESEA, and no one wants to be around them. That new "species" of player would be awkward to handle.
-In MvM the level of communication you need isn't the same as you would need in HL or 6v6. While I've already said it couldn't work in 6v6, even in HL (despite how chaotic it can be) there's some level of communication that's needed. While you can still argue that "oh MvM takes teamwork" yes. But it's not the same level of teamwork, or even vocabulary needed for playing competitively.
-I imagine that the matchmaking on rank or skill level would be disastrous. Even at that, I imagine that it would end up like one of those systems where too many factors would need to be put in. location for ping, "skill level", class, game type, map preference maybe even something like, "off classing or not". I just see the whole match making system needing too many factors to make games that people who actually would transition to competitive, would come back to.
Pretty awesome that people are starting to talk about this though. It'll be interesting to see what comes of it.
(also, the idea in the reddit thread is radically different than the idea salamancer posted. I actually loathe the idea proposed in the reddit thread)