That's not the score, but I'll take it
Account Details | |
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SteamID64 | 76561198048151074 |
SteamID3 | [U:1:87885346] |
SteamID32 | STEAM_0:0:43942673 |
Country | Canada |
Signed Up | December 2, 2012 |
Last Posted | April 18, 2025 at 12:27 AM |
Posts | 164 (0 per day) |
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Raw Input | 0 |
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In mixchamp, players are drafted using the system of hidden ELO (meaning ELO the players cannot see). Teams are balanced without the need for captains.
In pugchamp, captains pick the teams. ELO only affects the players after the pug is over; it has no effect on the draft.
SkyeELO can represent a player in a matchmaking setting, but in pugs, players are cherry-picked by captains. Players are not being matched up against the entire pool of puggers - they are selectively adding up to pugs of different skill levels, and being picked by captains of different skill levels. Captains already split up the skill level of players.
SkyeThe TF2 community is small enough that most players know each other – this is especially true on a pug website with a small pool of similarly skilled players. Good captains have knowledge of the players they want to pick. They know the skill division of each player, and the class they main. They know who the trolls are and the players who won’t play their mains seriously. Thus, captains generally disregard ELO in their picking process.
Any of the issues I highlighted here and in post#196 wouldn't exist with hidden ELO.
CollaideImo there needs to be a better report system if there won't be any elo
Hidden ELO (which exists on mixchamp to ensure balanced teams) should be fine.
Playing to win - which is a good thing - is different from sitting on last with a sentry gun and a bunch of offclasses for the last five minutes of a pug. ELO tends to encourage the latter.
Also, players who mess around and inappropriately offclass still get manually restricted by admins, whether it's on pugchamp or (speaking from memory) older pug sites like pugme and pugna. Seems to me like it would be the same with or without skill ratings.
bind uparrow "load_itempreset 2"
bind downarrow "load_itempreset 0"
bind rightarrow "load_itempreset 3"
bind leftarrow "load_itempreset 1"
The binds will respawn you if you're currently in spawn (giving you full health/ammo and refreshing crit heals). You can also use them to quickly switch loadouts (uber/kritz as medic, for example).
obe_mousiopedo dropped guns still retain ubercharge ?
"Stored ÜberCharge begins to decay over time after coming to rest"
The stored uber decays at 10% per second (and the medigun emits squeaky little noises as that happens lol).
Tested the medic movespeed buff: If the scout on your healbeam dies, you keep moving at scout speed indefinitely (or until you latch onto a slower heal target).
Obviously, if you stop healing the scout normally you go back to medic speed.
Edit: If the scout runs out of your range, you also keep the speed.
Great roamer! I thought he was a scout main for some inexplicable reason.
MumaWhat about the one in red kitchen?
You can get into the rafters above RED kitchen and spam out of the windows.
http://i.imgur.com/sQMbGaS.jpg
Ignore the part where I'm immense.
The entire edge of the roof above the window is solid (it's not an issue on the other side though, only here). This was in u8, the version being used in ESEA this week.
This is getting played at 11:00 PM EST, by the way.
Hedgehttp://i.imgur.com/hpe0b7R.jpg i like baiting in smaller snakes with my poo or a snake corpse and then suffocating them
Sadzone the poor little snakes
Strong pocket with great comms! A pleasure to play with in pugs
You're rolling yourself beyond the event horizon, buddyboy!