Smyther
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SteamID64 76561198012730425
SteamID3 [U:1:52464697]
SteamID32 STEAM_0:1:26232348
Country United Kingdom
Signed Up August 21, 2013
Last Posted December 21, 2016 at 5:06 PM
Posts 245 (0.1 per day)
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#19 Do we need badlands_pro? in TF2 General Discussion
gatsanRaptor00XI don't think we should have pro maps just to remove every flaw, as the more pro maps we have, the less "pub maps" we have in the rotation that every pubbers knows from his casual playing.

Instead of trying to fix every map ourselves we should somehow convince Valve to update the original maps to the standard competitive needs/wants them

I agree with the first point, I personally think that with the introduction of matchmaking and our efforts to get more people into the competitive scene, we don't want to end up with all different versions of maps that someone coming from a pub has no clue how to play. If all we played was Pro Viaduct, Sunshine, Reckoner and some other imaginary new maps, a pubber who wants to transition to competitive might be turned off by the fact that it's completely out of their comfort zone.

No pubber is going to be in their comfort zone for their first few 6s. Stock maps won't change that.

posted about 8 years ago
#15 Do we need badlands_pro? in TF2 General Discussion
Raptor00XI don't think we should have pro maps just to remove every flaw, as the more pro maps we have, the less "pub maps" we have in the rotation that every pubbers knows from his casual playing.

That argument has always been nonsense. compTF2 should use the best maps for compTF2 and pubs should use the best maps for pubs. There need not be any crossover. There is very little you'll learn about badlands, viaduct or granary on a pub will be useful for comp.

posted about 8 years ago
#11 Do we need badlands_pro? in TF2 General Discussion
wruare there some real flaws with badlands that needs to be fixed? I would love to see them if so

Do you consider the difficulty defending teams have pushing out of last, and the ability for the assailing team to park the bus with a heavy and sentry at spire a flaw? Or is it something players are able to learn/figure out how to overcome, and last stalemates are simply a feature of the map?

posted about 8 years ago
#5 Do we need badlands_pro? in TF2 General Discussion
wruI don't like when people apply that 'product' color scheme to every map.

1) Viaduct was changed from the white snow to the green grass theme for good and popular reasons.
2) I don't think anyone has complained about badland's orange desert theme and a pro version needn't (and likely wouldn't) bother changing that theme.

wruThe changes made in previous pro versions were really insignificant.

Nothing to do with what future improvement attempts would involve.

wruI got some problems with that too but I don't think we gotta redo every single map to be completely flawless.

Someone one ETF2L put it better than I might.

ondkajaCompetitive maps should strive towards gameplay perfection.
posted about 8 years ago
#8 Getting short lag spikes every 6-10 seconds in Q/A Help

Browser based network test tools like pingtest.net can miss problems with your connection so aren't great for your purpose unless it's really really bad. A better tool is something like mtr (my trace route, it's a linux thing but it's so simple there's almost certainly a windows port). But you said "cable internet" which doesn't answer my question really, does your computer connect to your router/modem by wifi, or by an ethernet cable/powerline/some other type of wire?

posted about 8 years ago
#2 Getting short lag spikes every 6-10 seconds in Q/A Help

What's your internet like? Are you on a crowded cabinet? More importantly, are you on wifi?

posted about 8 years ago
#15 [beta] cp_voltage in Map Discussion

Old post is necro, but this map looks alright. Did the dev give up? Has anyone actually tried it?

posted about 8 years ago
#6 Top 10 TF2 plays - January 2016 in Videos

You can hide there on blands last? :o

posted about 8 years ago
#8 TF2 stuck on fast forward for local servers in Q/A Help
BooopIs it because you're fps is going above 1000?

timedemo benchmark1 (from that benchmarking thread) gives 136 fps with 6 fps variance, up from 104 fps with 10 fps variance. But it's fixed now.

posted about 8 years ago
#7 TF2 stuck on fast forward for local servers in Q/A Help

I hope you weren't thinking I literally have a dedicated server instance running on my machine to connect to and knew I was hitting "create server" in the main menu. But regardless, I threw that command in my cfg in the hopes of preventing that again.

posted about 8 years ago
#4 TF2 stuck on fast forward for local servers in Q/A Help

So then, what caused it? I restarted my game 4 times while trying to fix it and it persisted through the restarts.

Is it a broken map? After moving to cp_reckoner then cp_badlands, the maps were rendering in fullbright, but restarting the server fixed that too. Is it the config?

Edit: Also host_timescale 1.0 was already there from the start.

Edit: After more testing, it seems to be the map. Good thing tr_juggle_final looks like a working update.

posted about 8 years ago
#2 TF2 stuck on fast forward for local servers in Q/A Help

WTF? This fixed it? (was busy fixing the no-bots-spawning problem)

sv_allow_point_servercommand always

posted about 8 years ago
#1 TF2 stuck on fast forward for local servers in Q/A Help

I installed rayshud minimal and comangila's high end max fps config last night and saw an awesome fps boost with no trouble.

But today, starting up tr_rocket_shooting, it's like the game is on fast forward, or is on a higher than 66 tick rate. The round clock runs fast. I walk, shoot and fall too fast. Just a little, but enough to be very noticeable.

Only on local servers though. No problem in mge or pubs.

I've tried -autoconfig -default in launch options. I've tried looking for anything that would set the game to higher than 66 tick rate. Never seen anything like this problem before, and I've no idea where to begin.

Btw I run linux.

posted about 8 years ago
#406 Lmaobox premium detected. in TF2 General Discussion

I felt like shit waking up this morning. This news was better than any caffeine. My day has already been made.

posted about 8 years ago
#4 Zoom in TF2 General Discussion

Yo don't actually listen to me I don't play sniper.

Interesting fact: by default, you already aim slower when zoomed. Set zoom_sensitivity_ratio to 3.75 (75/20) to get a 1:1 sensitivity in scope and out of scope.

https://www.reddit.com/r/truetf2/comments/15rtmb/is_zoom_sensitivity_ratio_worth_using/

IDK how 75/20 ends up as 1:1, but I guess zoom_sensitivity_ratio 1.0 uses a ratio of 75:20

posted about 8 years ago
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