No KOTH all 5CP maps, stop being pussies
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SteamID64 | 76561197993619469 |
SteamID3 | [U:1:33353741] |
SteamID32 | STEAM_0:1:16676870 |
Country | United States |
Signed Up | May 13, 2013 |
Last Posted | March 28, 2024 at 9:37 AM |
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If I do it, I was already going to try and do DPM instead of just damage. Its challenging because logs for DPM can be corrupted so easily. I had many examples from last season where the config was incorrect and the rounds never ended on time so DPM was not accurate at all but I can give it a try.
Frags per 30 is not happening. Would require me to track every player for every match
I might do some fun stats for this season of Advanced like I did for Main Last season.
Small request for teams to combine their weekly match logs and title them properly so I can find them all easier.
VirgilSigafoo handles everything with prize money
Next time, just say the first sentence of your post and leave all the rest out because that post was 1 big bag of excuses and misdirection to the actual issue.
Frankly, your post was a lot of really nice words to try and explain how you are not paying people. "Transparency" is appreciated for telling us where all the money is going and it is a great thing. However, when I hit the lottery I couldn't give 2 shits where my state is using the funds from all the losers who paid for tickets that month. I just want my money.
Since you give out such hard deadlines every season for us to pay by a certain date, can we use the same excuses you just gave to delay our league fee payments? I can make a few excel spreadsheets showing my payouts and bills along with income to validate everything and be "transparent". At the end of the day, you will still demand my payment by the May 22nd deadline.
Organize a boycott of the upcoming season. Nobody pay league fees until past season winners have been paid.
My guess is action will take place quickly.
det-shortening respawn timers would just turn 5cp into shitty koth, the attackers would always want to dry into the point the moment they have 6 people because if they even get 2 picks they can still defend their point with better spawns
I can see what you mean but "get 2 picks" implies something went badly for the defending team during a stalemate.
If one team did a dry push and got the first 2 kills in a 6v6 fight then they simply won the team fight. What does it matter that they have quick spawns or not? That is the goal, more action all the time and less sitting around watching scouts stabbing themselves with swords for the next 45 seconds.
You are looking to minimize, change and/or remove 2 main areas (Garbage Time and Stalemates)
All of the possible "solutions" I saw in your #2 post hurt the natural flow of the game IMO. It is true that putting time constraints on teams will force them to engage more heavily because of the time pressure. It will truly only impact the attacking teams and does not address the inherent advantage of the defending team in every situation.
I feel the only way to break this is to shorten the respawn timer significantly, perhaps by 50% or more.
The main reason for a shorter respawn timer is to encourage more 6v6 style team fights on every point. This will mean more action and less incentive for both teams to play passively and not risk anything.
I realize this will probably be an unpopular suggestion but, unlike mostly all of you, I played in the era of instant respawns and can tell you hands down the action was non-stop, the game was more fun and the teamwork needed to be successful much more gratifying.
With a shorter respawn timer it will open up incredible possibilities for both attacking and defending:
- It will remove the idiotic "just live" mentality so prevalent/necessary in our game these days (this slows the flow of the game more than anything)
- There will be much more action and risk taking because of a quick respawn
- off-classing would happen much less (another huge problem that slows the game down)
- Stalemates will by more easily broken or countered (No more 1 player sac, rinse & repeat for 10 mins)
- Teams could sac 3 players at a time and still have a full 6 to engage in a 6v6 team fight after they respawn (more action, removes stalemates)
- Lot more examples but didn't want TLTR
its ok, 3rd place match is real grand final 1st place vs 2nd place regular season
fuck that 3rd map
MaxHelloIf you've played higher divs, you could choke half your shots on a class you don't play, but since you know what to do, you ultimately win out. Jib on demo or scout (Idk how good he is on those classes) or the other people that are off-class restricted are just diffing people in amateur. It doesn't matter if the players never played a certain class when they're checking every corner for traps, watching for bombs, pushing on ad, things that lots of teams in amateur don't know how to/are inexperienced in doing so. Especially when amateur is comprised of newer and newer teams bc RGL isn't allowing anyone with prior seasons in NC, so you have more teams who you could view as belonging in NC in terms of DM/game sense being put in ama.
In theory, I agree with you but the reality is different for different divisions.
In NC, AM and IM, what you are saying is 100% valid and should be part of the player/class restrictions process. You can't allow them to fuck over new players by just having experience. I agree.
However, once you get into MAIN+, this changes completely and should not be much of an issue/factor when deciding on restrictions. I don't buy that anyone from MAIN+ can't factor in the experience aspect of the game. They should restrict players from classes based off the rules but you cannot ban players completely in MAIN+ because of the same reason you did in IM and below. If you are playing MAIN+ then learning and dealing with better and more experienced players is part of the deal.
That said, the rules seem difficult to make because it cannot be a blanket set for all division and players. IMO the league needs to look long and hard about these specific rules and possibly make them apply differently for each division.
mojo cast, I went from 63 to 85 to 115 years old pretty fast
The Ender's Game series is amazing and incredibly written. All these books will keep you interesting in reading the next one.
I'd suggest going in order depending on the series you choose to start with. (there are 3 series) Some series novels run parallel to each other whole focusing on different characters.
Lastly, please don't judge this series based off the Ender's Game movie you may have seen a few years ago. That movie was total crap, the books are where its at.
DavyCMain playoffs teams, ranked:
1. Anglerfish 3.0
2. ybg
3. Sweaty Spaghetti
4. 6 B4nnies
5. The Goblin Zone: Academy
6. Song Reference
7. Go Raw, Revival! Titan Arc
8. The Bruh Zone
I see you found the League Standings page on the RGL website. well done!
SeinfeldElenaManettawhy do you have to play in a lower division just because you're playing with your friends? i think a lot of people just use playing with their friends as an excuse to play against lower level people and win without having to work as hardSeinfeldSome people still enjoy a league ladder, or having set match dates, or having a league do some of the work for you by essentially scheduling a scrim twice a week. Whatever the reason why people do match-only teams, what reason is there to remove the option of allowing people to play in lower division with friends because of your own expectation of why people should be playing in a league? Removing options seems like a step backwards.
Its possible some people do that but the overwhelming majority do not.
Those players could play in the higher division but a lot of times those match only teams are half filled with higher div players and half with lower div players. If they were forced to play in the upper division, they would get rolled easily in every match and it would not be fun which is the main goal of match only teams. Playing in a lower division with class restriction is the best alternative.