maybe instead of a pick/ban system on weapons, the lobby votes on which HL league's whitelist they use
Account Details | |
---|---|
SteamID64 | 76561198057121917 |
SteamID3 | [U:1:96856189] |
SteamID32 | STEAM_0:1:48428094 |
Country | Wales |
Signed Up | December 17, 2013 |
Last Posted | July 12, 2023 at 5:44 PM |
Posts | 458 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | BenQ Zowie EC2-A |
Keyboard | Corsair Vengeance K70 Red Switches |
Mousepad | Steelseries QCK Heavy |
Headphones | Sennheiser HD 558 |
Monitor | BenQ XL2411Z |
pwny_Update to Version 2.1.7:
-new halloween minigame hud added, same layout as ctf.
-quick fix for the new target id health, i hate valve btw
I'd love to see a hud maker who doesn't at this point
hud elements are fucked, nobody can revert it but valve.
holy shit as if loch n load wasn't already annoying enough as a light class it now does 134 regardless of where it hits
http://i.imgur.com/MBpIeNB.jpg
ty flame. btw the console command to control the alpha value of the team coloured sections of the targetIDs is tf_hud_target_id_alpha (0-255), you missed out an underscore :)
This is messy as hell, and the health value above peoples' heads isn't getting animated for some reason when they are buffed/hurt... yet the medic targetID health values work perfectly. gg valve
also the positioning on stuff like name shadows is a bit weird, so I've just disabled them now for the time being.
I can't believe that someone, somewhere, thought a good place to post this would be a competitive TF2 forum.
I speak a fair bit of Welsh
Try looking in to the Ninox Aurora, it looks pretty nice
add cl_loadondemand_default 0 to your autoexec, they're breaking more shit than they're fixing. People are noticing freezes with this command set to 1.
_KermitSpannzerI figured out how to get custom values to show low health colours
From my hudplayerhealth.res:"HudPlayerHealth"Just wanted to show this, thought it was a pretty fun thing to mess around with. It reminds me of health value colour settings in QL huds
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerHealth"
"xpos" "20"//0 [$WIN32]
"ypos" "0"//0 [$WIN32]
"wide" "f0"
"tall" "480"//480
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "35"
"HealthDeathWarning" "0.99" //by default it's 0.49
//I set it to this value
//as an example
"HealthDeathWarningColor" "HUDDeathWarning"
}
Yo that's really sick, is the ""HealthBonusPosAdj" "35"" being buffed?
Not sure, haven't really messed around with it much since my post. By all means go fiddle with it to see if you can. I thought that maybe you could get different icons/hp colour to show up at different health stages, so that it's not just low/normal/buffed.
I figured out how to get custom values to show low health colours (ignore the f******* ugly hud, it's a complete font change of my hud that I'm just using as a base to make a spec hud for eSource)
http://i.imgur.com/ZidOfjI.jpg
From my hudplayerhealth.res:
"HudPlayerHealth"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerHealth"
"xpos" "20"//0 [$WIN32]
"ypos" "0"//0 [$WIN32]
"wide" "f0"
"tall" "480"//480
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "35"
"HealthDeathWarning" "0.99" //by default it's 0.49
//I set it to this value
//as an example
"HealthDeathWarningColor" "HUDDeathWarning"
}
Just wanted to show this, thought it was a pretty fun thing to mess around with. It reminds me of health value colour settings in QL huds
Hope Valve spend more time on fixing the game than gearing up for Halloween.
Other than that try Emailing the TF team I guess
smoboerkstonit's cool you can just say north americans smelldo you have an eSource to back up that claim
I..
I...
ok