SteveChttp://www.twitch.tv/ggglygy/b/567343055
Pure gold.
Account Details | |
---|---|
SteamID64 | 76561198057121917 |
SteamID3 | [U:1:96856189] |
SteamID32 | STEAM_0:1:48428094 |
Country | Wales |
Signed Up | December 17, 2013 |
Last Posted | July 12, 2023 at 5:44 PM |
Posts | 458 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | BenQ Zowie EC2-A |
Keyboard | Corsair Vengeance K70 Red Switches |
Mousepad | Steelseries QCK Heavy |
Headphones | Sennheiser HD 558 |
Monitor | BenQ XL2411Z |
SteveChttp://www.twitch.tv/ggglygy/b/567343055
Pure gold.
Can you make a dx 8 cfg at some point as well please? Don't leave our toaster PCs in the dark
pine_beetleWe need this in tf2.
Crusaders Crossbow
WithADanceNumberhow would i go about adding a field for damage on this
http://i.imgur.com/c5HXv3F.jpg
Taken from my hud:
"DamageLabel"
{
"ControlName" "CExLabel"
"fieldName" "DamageLabel"
"font" "monofonto24"
"labelText" "#TF_Scoreboard_Damage"
"textAlignment" "west"
"xpos" "120" [$WIN32]
"ypos" "40" [$WIN32]
"zpos" "3"
"wide" "95"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}
"Damage"
{
"ControlName" "CExLabel"
"fieldName" "Damage"
"font" "monofonto24"
"labelText" "%damage%"
"textAlignment" "west" [$WIN32]
"xpos" "190" [$WIN32]
"ypos" "40" [$WIN32]
"zpos" "3"
"wide" "100"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}
}
I can't get my item effect meter label to show on top of the meter, LF help
http://i.imgur.com/ssfbFd4.jpg
Here's the relevant text from the HudItemEffectMeter file:
"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "100"//100
"tall" "50"//50
"visible" "0"
"enabled" "0"
"image" "../hud/misc_ammo_area_horiz1_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz1_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz1_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "0"
"ypos" "50"
"zpos" "2"//I've also tried zpos 3 and above
"wide" "150"
"tall" "5"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ball"
"textAlignment" "east"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
"fgcolor_override" "255 0 0 255"
}
"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "0"
"ypos" "50"
"zpos" "2"
"wide" "150"
"tall" "5"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "15 15 15 100"
}
Logitech have an amazing return policy.
RMA
I can't get my item effect meter label to show on top of the meter, LF help
http://i.imgur.com/ssfbFd4.jpg
Here's the relevant text from the HudItemEffectMeter file:
"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "100"//100
"tall" "50"//50
"visible" "0"
"enabled" "0"
"image" "../hud/misc_ammo_area_horiz1_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz1_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz1_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "0"
"ypos" "50"
"zpos" "2"//I've also tried zpos 3 and above
"wide" "150"
"tall" "5"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ball"
"textAlignment" "east"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
"fgcolor_override" "255 0 0 255"
}
"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "0"
"ypos" "50"
"zpos" "2"
"wide" "150"
"tall" "5"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "15 15 15 100"
}
WARHURYEAHFuck, I just got a kitten.
A furry ticking time bomb.
BLeakXSpannzerping: 80
Hes talking about his fps you idiot, read what he wrote.
I cant help figure out why its doing this, i have had the same cause of problems but mainly in pubs figured due to the fact of 19+ players with every class shooting at once and my setup isnt fit ti handle that type of explosions and such, and as you said it intensifies the amount of fps drop u get as u get towards middle, or as you get near a large crowd of fighting. In 6's games i dont get it at all and just on the occasional updates where i had it on gullywash mid but it is fixed now.
Lag mislead me and I immediately thought latency, I saw 80 ping and figured that answered it fairly simply.
I'm a moron