That was an interesting read, thanks for that.
I'm really excited to play OW, it's cool to see some TF2 Vets' opinions on how OW may grow as a competitive game.
Account Details | |
---|---|
SteamID64 | 76561198057121917 |
SteamID3 | [U:1:96856189] |
SteamID32 | STEAM_0:1:48428094 |
Country | Wales |
Signed Up | December 17, 2013 |
Last Posted | July 12, 2023 at 5:44 PM |
Posts | 458 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | BenQ Zowie EC2-A |
Keyboard | Corsair Vengeance K70 Red Switches |
Mousepad | Steelseries QCK Heavy |
Headphones | Sennheiser HD 558 |
Monitor | BenQ XL2411Z |
That was an interesting read, thanks for that.
I'm really excited to play OW, it's cool to see some TF2 Vets' opinions on how OW may grow as a competitive game.
To make up for the last one being deleted, here's a post where a guy took a screenshot of a thrown sandvich: https://www.reddit.com/r/tf2/comments/3jvl2j/heh_ufo/
Bonus response:
https://www.reddit.com/r/tf2/comments/3jrcr9/katana_collection/
why
Edit: He removed the video, it was him showing that he'd bought like 200 half zatoichis, the title was "Ultimate Weaboo" and the description was "hey bro you wanna see my katana collection" -filthy frank
quality post
It's not bad, but it doesn't work with keyboard media keys. To get it to work you have to go in big picture > settings > music and check media keys to enable them. They'll work when not in BP too then.
Personally I use foobar, functional and has customisable ui.
BumFreezehttps://answers.yahoo.com/question/index?qid=20110525055543AAT6vou
https://i.gyazo.com/18c32e504d89ff99c912d14f3ade3961.png
what a fun person jessica is
https://www.youtube.com/watch?v=AI7jKfOv2wI&ab_channel=Spannzer
Reflex 0.36.0
Editor:
Content browser for effects/meshes/materials
Entirely Lua powered now, so get customizing.
All meshes & brushes can now have their material type and colour overridden
Meshes can now be uniformly scaled up and down.
Prefab system (EntityPrefab, me_createprefab, me_breakprefab, me_updateprefab, me_destroyprefab -- full docs soon)
Minor improvements:
Increased UI mouse scroll speed
me_snapangle is now a float
Pickup positions now always exposed in replay
Changed respawn & teleporter sounds -- many more will be coming with our updated sound engine.
Added industrial ambient sounds
Removed a heap of profiling sections so cl_show_profiler 1 is no-longer useless
Added r_profiler 2
CPU & Memory optimisations for servers
Added weapon land impulse
Added weapon bob (see cl_weapon_bob)
Added ultra quality settings
Tech:
Added static batching
Removed lightmapping (we're now 100% probe-lit)
.probe files are now redundant -- all baked lighting is saved into .light
Can now load un-matching .light files (no more lightmap stomping the second you change anything)
Added support for multiple reflection probes (requires DX10.1+)
Added SMAA x1
Added quality levels for FXAA
Implemented NVIDIA ShadowWorks HBAO+
Implemented LOD system
Bug fixes:
Restored UV rotation commands
me_getmaterial now works again when no faces are selected.
Weapons no-longer rotate around crazy when building lights, much to newborns dissapointment.
Fixed rotation on meshes when doing group rotations
Editors can no longer select/delete/created player, grenade, rocket, cell, burst, stake, temp, cameraPath, vote or damage entities. We kept that bug secret for ages!
Quad & resist effects no-longer seen on weapons on 3rd person players
Several server bugs fixed
Disabled stake launcher (for now)
Lua/console
Lua functions: nvgFillImagePattern(), nvgLineCap(), nvgLineJoin(), nvgMiterLimit(), nvgGlobalAlpha(), nvgTextLetterSpacing()
Lua vars: providing selected entity properties, providing selected brush properties
me_activematerial and me_createtype are now vars not commands (they'll be saved to config / are query-able from lua)
Added me_setentityproperty
Added me_activealbedo and hooked it up to UI
Art:
Added industrial theme. It's only a single bullet point, but it includes about a hundred assets and will include more over time.
Added first-pass weapon art -- still some polishing to do.
Revised carnage effect
Updated hostile to match the new art style.
Optimised some effects
Fully themed BDM3
Thanks for helping me on Steam, Mighty!
villainEdit: Does someone know if you can get quake live sounds to work?
It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.
Mightyscrew that, I just tried r_drawtracers_firstperson 0 and it feels great.
Yeah, it's a pretty nice addition Valve made after they removed viewmodel_fov 0 disabling tracers. It feels a lot better imo.
Thanks for the music channel links, some really nice ones there :>
I use the Ninox Aurora because it's 3090 sensor implementation is near enough the best out of any 3090 mice, and because it's really light which is nice because my joints dislocate a lot. The low weight is really helpful in terms of wrist/elbow/shoulder strain/ache for me.
My mouse mat is the QCK Heavy, because I like smooth textured mats.
I'm in a weird predicament where my body doesn't produce nearly enough melatonin, I'd had trouble falling asleep for years until my doctor tried melatonin tablets (which work like a charm). So while searching for an answer I tried loads of methods that supposedly help you fall asleep. These are the ones I remember:
•Eating lettuce(?) this was a weird one, recommended to me by a doctor
•f.lux
•Classical music
•asmr
•http://asoftmurmur.com/ --this one was really nice. Rain + Thunder + Coffee Shop together was my favourite
•Milk
•Bananas
•Good sleep hygiene
•Not playing any videogames at least 2.5 hours before bed
•Lying in bed, eyes closed, not moving and trying not to fall asleep
•Reading
•Camomile tea
•Counting my breaths
I hope u enjoy ur dual berettas