A20 Change Log:
- Attempted to nerf scout a bit by removing jumpy spots
- Opened up cave more
- Added some health to one of the lesser used routes
Account Details | |
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SteamID64 | 76561198163626420 |
SteamID3 | [U:1:203360692] |
SteamID32 | STEAM_0:0:101680346 |
Country | Canada |
Signed Up | September 6, 2021 |
Last Posted | November 18, 2021 at 3:27 PM |
Posts | 5 (0 per day) |
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A20 Change Log:
marioviaduct syndrome.
the cave area and the area around point are too similar.
do you mean the cave and the area around the point are too similar to viaduct?
A19 is here!
Changes mostly based on feedback received during an RGL experimental pug.
General changes:
Screenshots:
[ 1 ] Mid
[ 2 ] Valley
[ 3 ] Cave
[ 4 ] Spawn Lobby
I would to be really interested to see how this plays in pugs, so if anyone feels like it, it would be really appreciated!
a18d | a19b | a20b (Latest)
Soot is a King of the Hill map designed for competitive that I've been working on for the better part of a year now. It's mostly been tested on tf2maps comp tests, but I figured I'd post it on here for some more feedback. So let me know what you think!
Screenshots:
https://tf2maps.net/attachments/20211118145000_1-jpg.161951/
https://tf2maps.net/attachments/20211118145013_1-jpg.161952/
https://tf2maps.net/attachments/20211118145020_1-jpg.161953/
https://tf2maps.net/attachments/20211026002455_1-jpg.160567/
https://tf2maps.net/attachments/20211118145055_1-jpg.161955/