Spleep
Account Details
SteamID64 76561198163626420
SteamID3 [U:1:203360692]
SteamID32 STEAM_0:0:101680346
Country Canada
Signed Up September 6, 2021
Last Posted November 18, 2021 at 3:27 PM
Posts 5 (0 per day)
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Windows Sensitivity
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#15 koth_soot in Map Discussion

A20 Change Log:

  • Attempted to nerf scout a bit by removing jumpy spots
  • Opened up cave more
  • Added some health to one of the lesser used routes
posted about 3 years ago
#13 koth_soot in Map Discussion
marioviaduct syndrome.

the cave area and the area around point are too similar.

do you mean the cave and the area around the point are too similar to viaduct?

posted about 3 years ago
#9 koth_soot in Map Discussion

A19 is here!

Changes mostly based on feedback received during an RGL experimental pug.

General changes:

  • Shifted around and added some pickups
  • Lowered jump blocker
  • Raised the height of some doorways to allow for better jumps
  • Ensmallened the lobby outside of cave, just a bit

Screenshots:
[ 1 ] Mid
[ 2 ] Valley
[ 3 ] Cave
[ 4 ] Spawn Lobby

posted about 3 years ago
#8 koth_soot in Map Discussion

I would to be really interested to see how this plays in pugs, so if anyone feels like it, it would be really appreciated!

posted about 3 years ago
#1 koth_soot in Map Discussion

a18d | a19b | a20b (Latest)

Soot is a King of the Hill map designed for competitive that I've been working on for the better part of a year now. It's mostly been tested on tf2maps comp tests, but I figured I'd post it on here for some more feedback. So let me know what you think!

Screenshots:

https://tf2maps.net/attachments/20211118145000_1-jpg.161951/

https://tf2maps.net/attachments/20211118145013_1-jpg.161952/

https://tf2maps.net/attachments/20211118145020_1-jpg.161953/

https://tf2maps.net/attachments/20211026002455_1-jpg.160567/

https://tf2maps.net/attachments/20211118145055_1-jpg.161955/

TF2Maps Link

posted about 3 years ago