#1622 since it looks like you haven't edited any of those panels either delete your econ folder (if you haven't touched anything in there) or replace the folder with the stock hud (either using the basehud github or extracting from vpk). If you actually wanna play with the file, or you have done other modifications, it is itemmodelpanel.res in ui/econ/
Account Details | |
---|---|
SteamID64 | 76561197995209440 |
SteamID3 | [U:1:34943712] |
SteamID32 | STEAM_0:0:17471856 |
Country | United States |
Signed Up | August 17, 2012 |
Last Posted | December 18, 2019 at 9:59 PM |
Posts | 323 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.41 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA12 |
Keyboard | SteelSeries 6GV2 |
Mousepad | Puretrak Talent |
Headphones | ODAC > O2 > HE-500 |
Monitor | Asus VG236H |
OnenWhat is the file to change the MGE overlay's font/size? I know it's possible, for huds like HUDAS Iscariote have that feature.
Thanks in advance.
Edit: I've come to realize that the MGE overlay is most likely related to the text present in some servers like tr_walkway_rc2, when you look at the panels in the map. I hope this somehow helps you in any way.
Clientscheme.res
For colors,
//sourcemod menu panels: e.g. sm_admin, sm_pr, sm_add
"ItemColor"
"MenuColor"
"MenuBoxBg"
I forget what text definition the sourcemod panels use, try looking at the source code for mge to see.
http://i.imgur.com/1vft2u0.png
What file controls the tasks (Score points as Soldier, etc.)? Thought it would be in huditemtracker but can't find anything in there. Also tried detailsattributetracker but that did nothing (as a side question, what does detailsattributetracker control?).
vibhavpHere's a nice test on your ability to recognize high-quality audio from compressed audio: www.npr.org/sections/therecord/2015/06/02/411473508/how-well-can-you-hear-audio-quality
The npr test is garbage, truly testing audio quality should come from an abx test where switching between the two sources is seemless and using songs that weren't actually used as benchmarking tests for the mp3 encoding algorithm. The best online site I've come across for real testing is http://abx.digitalfeed.net/ though all songs and genres are different and it would be best to do the testing yourself (use foobar with the abx plugin) to see if you can tell the different with your own music.
It looks like I came late into the thread and you already made your headphone decision, but let me paste in one of my replies related to amp/dacs to give you a better idea of the flow of audio from computer to ears. Below it is my thoughts for your situation.
~~~~~~~~~~~~~~~~~~~~~~
Soundcards are a two device component a DAC and an Amp. A DAC turns the digital information (the 1s and 0s) of your harddrive into something physical that can be played by speakers, headphones, etc. If you are listening to something that comes from a computer (ipod, phone, computer, etc.) then it must pass through a DAC for you to hear it. What qualifies a better dac is both the accuracy of converting these 1s and 0s to electricity and the amount of noise created from the process. Technology has advanced enough that the noise generated from the DAC is almost negligible, but other currents running in close proximity to the DAC can add their own noise. This is why a DAC should be as far away from all other electricity as possible (and why people recommend that you use an external DAC for best sound quality).
An amp on the other hand, boosts the strength of the electric signal so that it can power whatever device it is being sent to. If not enough electricity is the signal, then defects can be heard in the sound. An amp is qualified by one major factor, how much extra noise is added to the process of amplifying the signal.
Now as for real world stuff. Most low end to lower mid end headphones are actually efficient enough to run off the built in amp of most electronics (and definitely your motherboard). The hd598 fall into this category, purchasing a better amp really isn't going to do much in the grand scheme of things. The DAC on the other hand, is dependent on what you hear. Do you hear pops and cracks in otherwise silence? Is there a slight hissing in the music that you hear? These are signs that your current DAC really isn't doing your audio justice. Honestly, most motherboards these days have pretty good DACs in them that are shielded decently well.
However, you are using an XDG, an upgrade to whatever motherboard sound you have. An xdg has sufficient amping for almost everything in the mid tier range except headphones like the akg k70x and the hifiman he-400. Buying a better amp really is only going to be for future proofing yourself in case you upgrade your headphones later down the line. As for the DAC, the xdg also has a pretty decent DAC in it as well. If there is any noise that you hear it is probably from being inside of your case rather than the DAC itself. This means that buying another pci card isn't going to help. You are going to need an external DAC for the job if the noise is a problem.
Honestly, spending significant cash on an internal soundcard is pretty silly when it is just going to have as many problems as one that is significantly cheaper.
jwso
- I want to have great sounds in video juegos like CS:GO
Video games have pretty crappy sound. The biggest thing that really matters for (competitive) gaming is having a good soundstage, something that is impossible to do with a soundcard (unless your headphones are severely underamped.
jwso
- Not really looking to get a headphone amp (I rarely use high volume)
Volume has nothing to do with amping. There are volume knobs on amps for a reason. Outside of not introducing errors, providing headphones with extra power than it needs gives you extra headroom to prevent clipping and makes silence even quieter.
jwso
- Budget: around $200 (don't mind if it's a bit cheaper than that)
This is a great budget. The low end products from Schiit as well as the O2+ODAC are great products.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So this reply was for somebody looking at better sound cards for low-mid headphones but for your case it is a bit different.
The 650s are a bit inefficient and really do not sound their best when connected straight to the line out port of your computer (unamped). Now depending on your ear you may not notice the problems associated with underamping (muddier, sloppy low-end, constricted soundstage) and you can't harm your headphones by not amping them, so if you are near your budget limit (<$100 left) just try using the headphones for a week and if the sound defects are really noticeable get an amp. Otherwise just plan to get one when you get more disposable income for another audio purchase.
As for an amp recommendation since the HD650s are not electrostatics (which require a special amp) nor orthodynamic (which are extremely inefficient and require huge amounts of power to run properly, the HE-6 from HiFiMan needs like 5W @50Ohms which is pretty much equivalent to speaker amplifiers) you can get by with any well built amp out there. In addition, sennheisers also sound really good with tube amps, though they tend to cost more.
With that said, assuming you want the best bang for your buck look at either the Schiit Magni ($100 usd probably a billion canadian since they are a usa company) or the O2 amp design from NwAvGuy. Because this amp design is open source there are many different manufacturers that make the amp, the most popular being JDSLabs but since you are from canada they probably aren't the cheapest source for an O2. A quick google search found a mayflower electronics listing on ncix for $130 cad which might be the cheapest option. If you wanna try a tube amp, the two reasonably cheap options are the Bottlehead Crack (a DIY amp though prebuilt for around $300), the Schiit Valhalla ($350), and the Little Dot amps (~$300).
As for dacs, as I said in my quoted post unless you hear pops and cracks during audio playback and your silence (play a track with literally no sound) isn't actually silent don't bother with one for now.
The chain of audio improvement generally looks like this:
audio above 128kbps > headphones under $500 > audio above 256kbps > headphones > a dac if there is audible noise and other nasties from your current audio chain > an amp to power the headphone to its full potential >>>>>>>>>>>>>>>>>>>>>>>>>>>>> amps that are "better" than the minimal amp >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dacs when you can't hear anything wrong with your audio
Are both mlg v muffin and pizza v mlb happening tonight?
KilgorsYou should try it with tf2pickup logs: http://logs.tf/profile/76561197998444308/uploads
They use player rankings to balance the teams, so skill level is more or less equal
From All 19000 logs (less total because games had not 12 players):
total:15239 blue:6027 red:7955 ties:1257
blue-red: -1928 blue win%:39.5498392283 red win%:52.2015880307
stddev: 61.7231723099 stddev*2:123.44634462 stddev*3: 185.16951693
arcadiamaybe logs.tf or sizzlingstats should collect data to see which team has the color advantage
Already started doing this. Two small problems, the map isn't in logs.tf's api so there is a possibility that I am using a log that is on a a/d map or a pl map which we already know favors blue over red, and there is a chance that games for teams that lose / don't have the normal number of players will get put into the mix. I'm assuming that only grabbing 12 player logs alleviates the majority of issues, but I'm not 100% sure.
With the first 38000 6s logs results are:
total: 37667 blue: 17642 red: 16915 tie: 3110
blue-red = 727 = 1.93% games
stddev = 97 i.e. the difference between the two should be <= to that number at a 70% confidence level, or <= 291 at 99%
So looks like blue is the reigning color at least for random logs, I'm interested in looking at only the high level match logs to see if this applies there as well but that is probably going to take way more coding time than the 5min it took to put together the all logs code.
Looks like we are going to play our match tonight (10:30edt) against getawhale with our lord and savior satan. I still wouldn't recommend casting this game unless you wanna try and post it on reddit.
We are 100% not playing against pizzagon tonight, most likely it will be tomorrow @ 10:30edt provided we find a sixth otherwise we are going to forfeit that game.
We most likely are going to be forfeiting tonight as well unless some miracle happens with esea roster rules and players, I'll let you know here.
Sorry :(
it_is_crownIf only I could dodge as medic like Mayweather does in the ring.
Pretty sure hugging your opponent isn't very effective in tf2.
Unless you are in the area where 4k matters, there is literally no point to getting such a device even if it is 100% supported.
GBB and Rchl have enjoyed their season off and we are getting back together for another shot at winning IM.
Pocket -
Roamer - GBB
Demo - Xan
Scout - Stochast1c
Scout -
Medic - Rchl
Default Scrim times Sun-Thu, 2-3 scrims starting at 2130ET
Add me on Steam or PM here for tryouts.
SheoI guess 50 minutes or so for them to get their player, on top of the lack of communication from Ant Eaters, isn't very good sportsmanship
:^)
I gave them all the information that we could, the problem is there really isn't much more that I can do when the only information I am getting is "no the fix didn't work". 20min in and radium still hasn't gotten the client to work so we start looking for a ringer and get zalfy. In the interest of not wasting any more time we didn't bother looking for a code and just paid him up. Zalfy was then having problems with the client, which I relayed, and couldn't get into the game. We readied up and paused so that we didn't have to get an admin to reschedule the game. We unpause within 5min, under the assumption that zalfy would be able to get in the server. Zalfy is still not able to join so after the first round I pause again, here it is your prerogative to unpause but you did not. This takes zalfy another 10min to figure out what was wrong, all the while you didn't unpause. I assumed that because you didn't unpause you were okay waiting.
During the next two rounds radium finally fixes his problem so we decide to bring him in at the half. It takes a total of 2minutes for radium to get into the server at halftime.
You can be as frustrated and salty as you want to be, but by not forcing us to be ready and by not unpausing when you had the right to these posts are pointless. Next time use the tools available to you.