Stochast1c
Account Details
SteamID64 76561197995209440
SteamID3 [U:1:34943712]
SteamID32 STEAM_0:0:17471856
Country United States
Signed Up August 17, 2012
Last Posted December 18, 2019 at 9:59 PM
Posts 323 (0.1 per day)
Game Settings
In-game Sensitivity 3.41
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie ZA12
Keyboard SteelSeries 6GV2
Mousepad Puretrak Talent
Headphones ODAC > O2 > HE-500
Monitor Asus VG236H
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#12 Evolution Vol. 2 (fragmovie) in TF2 General Discussion

As a heads up for audio:

The best quality that you could get is any lossless codec (flac, wav, aiff, etc.) but considering the size these files take up (10MB/min), I highly doubt you want to make your final video with them if size matters. This is especially true when people with high end setup's (e.g. $2000+ invested in their audio system) have a really hard time distinguishing these files from high quality lossy sources (mp3,aac,etc).

Therefore, don't even bother packaging lossless audio, stay with lossy. How compressed you want to get is another question. As a starting point, most people with these high-end setups have a hard time distinguishing 256kbps mp3 from 320kbps mp3 music, so some space can be saved even if you want maximum quality. 256kbps audio is probably the best quality/size ratio audio that you can get, so if you don't know what to go with use this.

The next step down in quality is 192kbps, and here is where most people can start telling the difference between max quality audio. However, the imperfections at this level are relatively minor and are difficult to spot if you don't have the reference track on hand. Because of this, 192kbps audio is a great choice if you are concerned about space but don't want people with high-end setup-ups to stop watching because of awful quality.

Below 192kbps, flaws start to become more obvious, but even still most people have problems distinguishing 128kbps from 192kbps in a blind situation (once again with high-end setups). If you are really cramped for space, go with 128kbps audio.

However, the individual song in question affects how kind the compression algorithms are. Some songs may sound remarkably different when comparing the 256+,192,and 128 versions, and even more bizarre some songs may sound better at 128 than lossless!

In the end, take into account your space restrictions and use your ear. Sometimes you might be able to drop your audio quality and sometimes you might need to raise it to achieve the same quality level that you want.

Also, as an extra tip, I highly recommend working with the uncompressed version (or at least the highest quality compressed version that you can find) and then down converting to your desired quality. Converting an already compressed file to an even more compressed format is going to lose a bunch of information that you really didn't need to lose.

Finally, Youtube quality standards are such that 720p+ video has at most 192kbps aac audio. Therefore, unless you plan on releasing a non-youtube copy (or if you want a super high quality version for yourself) there is no need to go higher than 192kbps if space is a massive concern.

posted about 11 years ago
#35 Pros and Cons of NA League choices in TF2 General Discussion
thesupremecommanderBefore we start trying to narrow down our choices, I think it's important to realize that we have the rest of the ESEA regular season and playoffs to figure things out.

Sure that seems like a lot of time, but ~2.5 months is practically nothing when it comes to implementing something this large. If we want an option that isn't ESEA, we need to figure it out by December or otherwise you can expect to see everybody playing in s16.

posted about 11 years ago
#26 Pros and Cons of NA League choices in TF2 General Discussion
brownymasterdealing with cheaters/anticheat is going to be the biggest problem

AnAkIn's Anti-Cheat is probably the best free and readily available option out there without having to create a client that does just as much shady shit as the current ESEA client.

posted about 11 years ago
#6 Python urllib2 help in Off Topic

While you probably have already implemented what you want to do, I highly recommend you check out requests over urllib2. It is a lot easier to do pretty much everything webpage related.

For the specific problem at hand, here is the method.

posted about 11 years ago
#85 TFTrue in Projects

On windows with TFTrue 4.31 after the most recent update the server crashes whenever I try to turn bunnyhop on, is this a problem anybody else is having?

posted about 11 years ago
#80 TFTrue in Projects
AnAkkkIt would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.

ESEA has refused to release configs so we would need somebody else to host the common configs used in NA 6s scrimming (teamfortress.tv ???). I'll see if I can talk to somebody who handles ugc stuff to see if they will separate the cfgs.

posted about 11 years ago
#77 TFTrue in Projects

Is it possible to get NA (ESEA/UGC) configs as an option as well? While auto switching team sides at halftime would make UGC matches a bunch easier (even if this falls outside of the scope of the plugin), for just simple scrimming it would be nice to not have to worry about executing configs.

posted about 11 years ago
#3 MedicStats SourceMod plugin in Projects

Thank you very much for releasing this plugin. Quick question, if you have a server with just TFTrue on it, do you need to install SupStats+SupStats-Extra if you want that functionality?

posted about 11 years ago
#13 World Series Game 3 in Off Topic
svfreyAlso I'm not exactly sure how, in the approximately one second between when middlebrooks dove and when craig started running for home, middlebrooks was supposed to crawl at least four feet forward to try and get out of the baserunner's way

Exactly, but the rule states (quite fairly) that once the ball has past you, you are no longer fielding the ball. You either don't throw the ball (with Kozma on deck, why in the hell would you throw it) or you come off the bag rather than dive to stop the ball.

MarxistThe balls and strikes though - if you wanted to say those were shit I would totally agree lol.

Eh, seemed pretty fair to me, moved a little bit for lefties but otherwise I see nothing really to complain about.

posted about 11 years ago
#28 ESEA S15 Unlocks in TF2 General Discussion

As a heads up the Bazaar Bargain charges at the same rate as the default sniper rifle, so it is a direct upgrade and I'm not sure if the voters knew this. Apparently, this is a bug from when the massive re-balancing update came out.

posted about 11 years ago
#14 Fully Charged: Questions for Killing/Kalkin? in TF2 General Discussion

Considering what has happened with the open finals, what is ESEA going to when such a situation happens again?

posted about 11 years ago
#6 Thoughts on expanding TFTV NA casts into s15--> in TF2 General Discussion

While I think a live match of the week for main would be nice to have, I personally would rather watch an already played game of either open or im that is of interest (with a sub only chat so no spoilers). Comebacks, 5-4's, upsets, etc. Sure the level of play isn't there but the lower divisions do deserve some coverage, and close games are always fun to watch.

posted about 11 years ago
#3 Scoreboard Player List Color in Customization

Is that a known problem then considering even the default HUD has definitions for their color?

posted about 11 years ago
#1 Scoreboard Player List Color in Customization

I've been spending a decent amount of time doing some more advanced HUD editing and the only thing that has stumped me so far is how to change the scoreboard player name/score/ping/etc. colors.

Inside of scoreboard.res the "BluePlayerList" (and Red) are what I would imagine control this, but changing the fgcolor does absolutely nothing. I then looked at hudanimations_tf.txt thinking that when a player dies their name is grayed out so maybe it was being set by this, but I wasn't about to find anything here either.

Inside of the default scoreboard.res it seems like even tf2 is confused. For BluePlayerList it uses "fgcolor" "blue", but for RedPlayerList it uses "textcolor" "red". However, following this format still appears to do nothing.

Does anybody know how to change these colors?

posted about 11 years ago
#6 game is a slideshow help in Q/A Help

Same thing here, but only happens in certain servers. Many pubs and the pug.na servers are causing the rubber banding but none of the iT or dm servers are. I get the same fps and ping (speedtest and pingtest are giving great results) but when I rubber band I either get a large red spike in net_graph or no graph during the lag whatsoever.

posted about 11 years ago
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