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SteamID64 | 76561198118864411 |
SteamID3 | [U:1:158598683] |
SteamID32 | STEAM_0:1:79299341 |
Country | Canada |
Signed Up | November 24, 2020 |
Last Posted | July 13, 2024 at 10:06 PM |
Posts | 14 (0 per day) |
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*DEAD* BDR : even in death I still donk
GrapeJuiceIIIany questions?https://cdn.discordapp.com/attachments/498341066219454474/938950685414813716/dont_mess_with_him.png?ex=65f392f8&is=65e11df8&hm=8261d505b0826e73bf08377400941f8c6efb6ea677c63ec5cf31cffc5e66280c&
holy gunshow o7 o7
Can we get a tier list or smthn
post ur suggestions
people strafing left tbh
I can't comprehend it
scrambledwhat it actually does is stop the exact bug i mentioned from happening on the original script. good job
ayo thanks
Brimstonei hate to break it to you...
https://www.teamfortress.tv/24398/trouble-with-class-cfg-scripts
My script actually adds some functionality from this script, allowing for simultaneous/null-cancelling button presses without breaking/having unintuitive consequences.
It fixes issues regarding holding one mouse button down then clicking another while the first is still held down (Which could happen unintentionally with quick presses).
No representation for those of us that aim with arrow keys?
I created a script that allows you to switch to, and fire either your primary, secondary, or melee weapon using solely your left-click, right-click, or scroll-wheel-click respectively.
It's different from existing scripts, I swear. I'll try and explain it as best I can in this post.
By pressing and holding any of these buttons, the appropriate weapon will be switched to, and will start firing while the button is held. Briefly tapping the button corresponding to a weapon other than the one that is currently out will switch your weapon without firing.
What makes this script so EPIC! and ADVANCED!??
Unlike other simple weapon switchers, (which simply bind the slot-change command in addition to the +attack command) this script allows for null-cancelling mouse clicks, and remembers buttons that are held down after a different button is briefly used.
No more using your number keys to switch weapons! That means you can now spam wasd unimpeded.
This script is intended for scout, but could be adapted for usage with other classes, depending on if their weapons have an alt-fire.
The script works with the sandman and the wrap-assassin, firing the ball when the melee button is pressed.
The script, and its installation directions in plaintext are located here:
https://raw.githubusercontent.com/Sveniveniven/tf2-scripts-cfg/main/mouse_prim_sec_melee.cfg
Github Page:
https://github.com/Sveniveniven/tf2-scripts-cfg/blob/main/mouse_prim_sec_melee.cfg
Raw Script (You will need to update your class-specific configs for it to turn on/off correctly!),
bind "1" ""
bind "2" ""
bind "3" ""
bind "MOUSE1" "+scattergun"
bind "MOUSE2" "+pistol"
bind "MOUSE3" "+melee"
alias "+scattergun" "slot1; +attack; alias checkScatter scatterOn"
alias "-scattergun" "-attack; checkPistol; checkMelee; alias checkScatter"
alias "+pistol" "slot2; +attack; alias checkPistol pistolOn"
alias "-pistol" "-attack; checkScatter; checkMelee; alias checkPistol"
alias "+melee" "slot3; +attack; +attack2; alias checkMelee meleeOn"
alias "-melee" "-attack; -attack2; checkScatter; checkPistol; alias checkMelee"
alias "checkScatter" ""
alias "checkPistol" ""
alias "checkMelee" ""
alias "scatterOn" "+attack; slot1"
alias "pistolOn" "+attack; slot2"
alias "meleeOn" "+attack; slot3"
Lemme know if you run into any issues, or have any ideas for it.
Also if this already exists (with the null-cancelling stuff), then I'm angry
guys this is urgent please
upvote so hollywood can see
I looked for like, an hour for the demo where this happened: https://clips.twitch.tv/BloodyCourageousSandpiperShazBotstix-Xek5-Maf3dQrZmNo
and it literally does not exist. There may be some pov demos of it out there, but serverside one is gone...
coincidence?????????
Is it possible that our neglect of the fridge (years and years of resup binds) is finally coming to bite us in the ass?
3 dumb clips for you from me :)
https://drive.google.com/drive/folders/12ZQ_xYsTNLJ7a38YY7bjQ8NzkmRDkDVW?usp=sharing
1) Long-range air piping our team's demo in warmup before match
2) tf2center clip of a scout pushing a demo onto our last with the FaN, and not being able to catch up to him because of the knockback from firing
3) demonstrating the viability of the shortstop for fragging & cleanup in a pug, jus a 3k.
I’m alright with either position. I have 3600 hours on this account, +~500 hours on an old af account. Played pocket Scout for an IM 6’s team last season. I do PUGS/MGE fairly regularly, and am always looking to improve.
Cheers!
https://rgl.gg/Public/PlayerProfile.aspx?p=76561198118864411&r=40
some ancient teams I played on:
https://www.ugcleague.com/players_page.cfm?player_id=76561198118864411