need a medic for tryouts for tonight
Account Details | |
---|---|
SteamID64 | 76561197968248879 |
SteamID3 | [U:1:7983151] |
SteamID32 | STEAM_0:1:3991575 |
Country | United States |
Signed Up | August 9, 2013 |
Last Posted | September 17, 2024 at 1:45 PM |
Posts | 56 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.76 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
800 x 600 |
Refresh Rate |
100hz |
Hardware Peripherals | |
---|---|
Mouse | razer mamba |
Keyboard | blackwidow ultimate |
Mousepad | qck heavy |
Headphones | sennheiser HD595 |
Monitor | benq xl2420t |
Appreciate all the interest and support so far guys. Looks like we'll be resuming tryouts on monday or tuesday night. Like I was saying before, if you have experience that's amazing and we'd love to try you out, but if you dont, we're still willing play with anyone is who is humble and hungry to compete and do well.
http://steamcommunity.com/profiles/76561197968248879 add me if you're legal and have any amount of experience on esea
barefoot_banditadded for tryout
sounds good, see ya tonight
lmao thanks dude, and yea black beanie for life
Yea I played with 3 open teams, the last one being one of the scouts on Goldman's Sach's in season 16.
Our season goal depends on who we can pick up i guess. if we can get mid-high+ players then our goal would be to make IM, if we can only get low-mid type players then we'll just do our best and have fun.
hello, our group of 4 is looking for 2 more to compete in open this year. Currently we have:
pocket: thankovsky
scout: TecH_N9ne
scout: JiggyJ
roamer: Superfuzz
demo: TBA
medic: ???
EDIT: we have 3 demos we're choosing from soon, need a good medic!
we're expecting to only practice once or twice a week so we're flexible in finding a night and time that works for everyone.
team link: https://play.esea.net/teams/8679617
1. Good mouse and mouse pad are key if you wanna see the best results possible.
2. Yes, but make sure you haven't tampered with the default windows sensitivity as this will throw off your mouse acceleration. Default is 6/11.
3. Practice being in the right place at the right time and having your dot head level but hidden. They peek you adjust a tiny bit, then bam. Take your time.
I'm no expert but from my past in cs I really try to apply that tf2. I've found both classes are more about positioning, crosshair positioning, and timing than it is about raw aiming. At least in my opinion. Being good at aiming is definitely part of being great at either one, but i think outsmarting them is even more important. Hope this helps.
btw to all the people saying how dangerous the invasion bosses are, they are really less than 5 that i couldn't face tank so it just depends a LOT on your build, gear, and experience. Most of them are a cakewalk.
rip to my melee templar :( lvl 66 in invasion league
will be starting another soon
http://www.youtube.com/watch?v=sNPnbI1arSE
still love it
gsp is not impressed
#35
I think I can explain, in my opinion, why that policy is there and why it really is needed. It's for three distinct reasons I can think of. One reason is that just because you have players who can play in a higher division individually, it doesn't mean that said players have the cohesion and teamwork to do so together. Often times(almost always) successful teams are moved up into the higher divisions because of the success they found based on their teamwork. It's the same concept as taking 6 random players of any division and sticking them to face an organized and cohesive team in that same division, they will get slaughtered.
There's another reason that I actually find more important for the sake of the league and the other teams in your division. It's proving that your roster is committed and in it for the long haul(full season). One of the reasons open isn't as fun to play as IM and Main(played my fair share of open and IM) is that you get way more forfeit wins. So many open teams(unproven teams) die off as the season goes on. I've played two seasons of esea open in tf2 and one season consisted of 5 forfeits and the other one had 6 forfeit wins. In a 16 match season to get 6 forfeit wins is kind of a joke. That's almost half our matches we payed for we don't get to play because so many teams died off and we still get scheduled to face them before their team is officially declared dead. That is multiplied even further in the higher divisions where there's less teams and a higher fee(which is what we're discussing, higher divisions.)
Third and final reason is that who is the ultimate judge of skill? It's very subjective. Whose to say these 6 guys are good enough for IM/Main but these 6 guys arent? Based on what? Opinion? That wouldn't fly and you would see a huge amount of backlash from people not happy with esea's assessment of their skill levels. I think if you really have a stacked roster, go and prove it, go show everyone you can win open and develop the teamwork you will need to compete in the higher divisions along the way.
Just my two cents on the issue anyway