Technoblade
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SteamID64 76561198032739702
SteamID3 [U:1:72473974]
SteamID32 STEAM_0:0:36236987
Country Pirate
Signed Up November 20, 2012
Last Posted March 7, 2014 at 12:43 AM
Posts 301 (0.1 per day)
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#29 @keekerdc on the Highlander Lobby Announcement in News
Highlander PUGs are for Valve to mine data, not to support competition.

This is an elaborate disguise for a bitcoin miner.

posted about 11 years ago
#99 ESEA-Invite: Classic Mixup vs. HRG in Events
KeyHOLY SHIT IM 2 FOR 2

that prediction was made after match officially started, it is thereby void and completely worthless.

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Captain No Fun Allowed, AWAYYY
posted about 11 years ago
#19 TF2 Update for 6/10 in TF2 General Discussion

so basically my match today is fucked

if only I was good enough to play something besides HL

posted about 11 years ago
#9 Watch some awesome twerking and tf2 on stream now! in Off Topic

roblox

are you srs

posted about 11 years ago
#113 The Unpopular Opinion in TF2 General Discussion
Radmanthis post seems a little overdramatic.

let me quote the first thing said in this thread

KillingI wanna start with off by saying I'm a fatalist. I overexagerate, over dramatize and make everything sound a lot worse than what it is.

Then let me quote something said shortly later

KillingAgain, I'm a fatalist. I'll make it sound scarier than it is but doesn't this sound a bit familiar.

To be sure of the validity of my implied statement which shows the redundancy of yours,

KillingOnce again, I'm a fatalist. This is what I forsee:

And then the last paragraph.

KillingI'm a fatalist. I overexagerate, over dramatize and make everything sound a lot worse than what it is

I'm sorry, but that was just way too redundant for me to take.

posted about 11 years ago
#13 Frag Video Idea in TF2 General Discussion

I could finally get a lot of my clips into frag videos!

posted about 11 years ago
#85 The Weapon Balance Megathread in TF2 General Discussion

I do not like the minisentry because as a flank class, many opportunities where I can do a ton of work is shut down. I've completely outmaneuvered several players to get into this spot, they don't know I'm there. And then suddenly the minisentry just beeps and you're being pummeled.

To get rid of it, you have to shoot two rockets at it (in a situation where you most likely already have spent one rocket jumping). Depending on the distance, you still lose a considerable amount of health. But not only has the minisentry wasted your ammo, their omnipotent minisentry has just alerted EVERYONE ON THEIR TEAM of your EXACT LOCATION, as well as almost completely neutralizing your ammo.

Then you get completely destroyed by their team.

Try to ignore it and go for the medic? Difficult. It will completely mess up your momentum, as well as steadily taking out your health. And their team will still rip you to shreds.

And the rocket launcher is a fairly good weapon to fight against the minisentries. I imagine it being a lot more awkward for flanking pyros and scouts and the like to deal with it, especially due to its small hitbox and large range.

Basically, its way too effective at shutting down areas for flanking. I'm not saying its foolproof, and that its ridiculously OP, but it is annoying as hell to play against, and honestly requires virtually no effort to use, as well as having several benefits to the engineer such as the extra health and combo hit melee (honestly not very useful but still there)
-----------
The Wrangler is just annoying because the engineer can do something stupid like leave his sentry completely (or maybe be respawning) and as soon as my first spam rocket hits it, regardless of where he is on the map, he can flick out the wrangler and BOOM. Instant 3x HP.

I feel like the aim assist is both a benefit and a downside; the downside being it can only fire at the center of the model, which might be behind cover. It'd be nice if aim assist was reduced but still did this, but that's not why I'm here.

/end engie rant

Liberty Launcher is a crutch that encourages playing with a disadvantage while filling a void in DM ability.

Just my two cents, please do not be seriously offended and vow vengeance.

posted about 11 years ago
#78 ESEA-Invite: Classic Mixup vs. HRG in Events
SnowykiriHRG 5 - 2 AG
HRG 5 - 1 Vector
HRG 5 - 0 .iT
HRG 5 - -1 mix^ ????

The chain of logic is inexorable.

The Invite Illuminati, powerful though they are, did not have the ability to send scores in to the negatives. It looked like all hope was lost. And then...

Lange appeared! He would know what to do. Quickly getting to work, he emailed Gabe Newell and told him that he would have to publish an update within the hour, or else he would reveal Gabe's terrible secret. Gabe quickly got the Valve team working, and soon an almost completely irrelevant fix was made. Quickly, he forced this update down everyone's throat, throwing servers all over the world into disarray in the middle of ESEA's peak match time.

Quickly alerting Kalkin and Killing, Kalkin continued his role as the Good Admin and went on to the teamfortress.tv forums to tell everyone that the servers most likely would not update on time, and that they were 'sincerely' sorry.

And thus, through blackmail, deception, and lots of inconveniences and disappointment for the entire community, the Invite Illuminati successfully made sure the match never happened.

Meanwhile, somewhere, a UGC Highlander pyro said that this is why they should all quit ESEA.

edit: The 5 day timer has been reset ;_;

posted about 11 years ago
#4 ESEA S14 TF2 Invite MOTW Week 2 - HRG vs Mixup in TF2 General Discussion

When did Ruwin sub for Shrugger?

I see shrugger there for the entire match

posted about 11 years ago
#2 Valve listens in TF2 General Discussion
Drew-Fixed the game failing to launch on Mac OS X 10.5
-Fixed a client crash caused by using custom HUD files
-Fixed a client crash related to the hatless hats and the character loadout screen
-Updated the network interpolation and update convars so they can be changed when dead

Their listening changed it in the first place too

this is wonderful

posted about 11 years ago
#148 Fatal1ty vs relic - Taipei 101 in TF2 General Discussion

Relic was privately taken out by a hit squad from Fatal1ty so that he would not get his ass kicked.

posted about 11 years ago
#139 Fatal1ty vs relic - Taipei 101 in TF2 General Discussion

http://i.imgur.com/ZdW2m.jpg

posted about 11 years ago
#64 ESEA-Invite: Classic Mixup vs. HRG in Events
cbearUPDATE: its going to be STAR_ and ma3la casting

Of course, Ruwin quits and suddenly Star can cast Classic Mix.

The pieces keep adding up...

posted about 11 years ago
#90 Interp Toggle Exploit in TF2 General Discussion
sinnerCan you not change your interp when you switch classes now? If so that's really dumb.

yep.

Can't change interp when going hitscan classes, fuuuuuu

Oh well, I guess I could always just switch to spectator whenever I switch to a hitscan class

I mean the other team would definitely not know whenever I offclassed
and I'd start ghosting debates

posted about 11 years ago
#34 Open Power Rankings in TF2 General Discussion

I never knew badlands was a staple competitive map.

Explain?

posted about 11 years ago
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