rofl
Account Details | |
---|---|
SteamID64 | 76561198091168622 |
SteamID3 | [U:1:130902894] |
SteamID32 | STEAM_0:0:65451447 |
Country | United States |
Signed Up | October 20, 2016 |
Last Posted | December 20, 2018 at 6:00 PM |
Posts | 13 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | :^) |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Anyone else having a problem with the cross hairs only showing on certain weapons
It works on the scatter gun and sniper and most other weapons but I cant get a custom one to appear on the rocket launcher
When the csgo team whipped out the R8 update and the following shit storm ensued the team actually really shaped up for a good while. Even the new mp5 weapon was put only in casual matches before being completely rolled out.
The tf2 team seems to never clean up their act no matter how many times they get berated.
Seems to be more of a issue with the devs personally then valve its self
Big if true
if this was possible I think it wouldn't work on valve servers
mastercomsYou need to rename your class configs to have a _c. So like scout_c.cfg.
Thanks that worked but I have to execute the config manually now, is there a way to make it execute on class change like normal?
Edit: It was launching on class change, I just had a class change bind fucking with it
Getting this in console when I try to run any of my class configs causing it not to run
Im using 7.0.0-a.15 with low preset
https://puu.sh/Bce2A/786235f017.png
springrollsi posted about this before but another big issue is that pyro actually fucks lower level teams/uncoordinated settings, and sure you can ban the class from pugs but it's gonna be pretty detrimental overall to people getting into comp tf2 if they can't deal with aids pyro because their hitscan players don't meet the minimum aim threshold required. doesn't really impact top level much like botmode stated but for a scene as small as ours things should be balanced in a manner that is at least not completely unfun and unrewarding to play against even at lower levels of comp play imo
This is my biggest gripe with the flamethrower
If you get caught off guard for even a second as scout by a pyro you are just insta dead unless you perfectly meatshot him twice for max damage at max firerate
Before you could maybe jump over a pyros head and have some outplay factor
now if you get caught next to him you are pretty much guaranteed to die regardless of the pyros skill level
Hit sound works fine buy kill sound doesn't
Its named killsound.wav
it has 44.1k Hz
its at 16 bit-rate
i also tried deleting the sound cache but it still doesnt play
its also raised to max volume, kill sounds are enabled, and its set to default
"All you soldier mains can do is shoot rockets"
Works fine for most weapons, however i cant get it to work for the stock rocket launcher. Im editing the correct weapon script to so im not sure what the problem is.
Make after burn it last the same amount of time but only do 30 damage
On top of that here me out, make the flamethrower a slightly longer range 100% accurate lightning gun with half damage
Pyro now takes skill and delivers consistent reliable clean up damage, afterburn is no longer about damage but just messing up aim
I was watching a stream of someone playing comp and they had a constant outline on their teammates as if they just respawned throughout the entire game.
Does anyone know how to accomplish this?