cp_badlands
Account Details | |
---|---|
SteamID64 | 76561198001062724 |
SteamID3 | [U:1:40796996] |
SteamID32 | STEAM_0:0:20398498 |
Country | Hong Kong |
Signed Up | August 11, 2012 |
Last Posted | January 4, 2024 at 10:12 AM |
Posts | 2351 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | never |
Windows Sensitivity | gonna |
Raw Input | |
DPI |
give |
Resolution |
you |
Refresh Rate |
up |
Hardware Peripherals | |
---|---|
Mouse | never |
Keyboard | gonna |
Mousepad | let |
Headphones | you |
Monitor | down |
That was a crazy game from start to finish.
Greatest game. Holy crap.
Disappointed.
That could be said for anyone.
Makes for a good spec map though. Esp. if it's down to the wire.
DarkdwarfWho'll be casting?
And please save the STVs, gods of TF2.
Condensed version.
- Randomly hopped into a few "Highlander" public servers (strange, right?) and messed around there.
- Learned about Highlander watching eXtv and others, played a good amount, backed up for UGC Platinum.
- Watched more 6's.
- Played in Newbie Mixes in like February / March
- Instantly sold for 6's.
Remember i46, guys? Gravel Pit is a great map. :)
Good hype, good game (hopefully).
Tyrone unavailable to play on account of mutant mosquitoes.
inb4 Ashville at LAN somehow.
Haha, I don't think I've heard anyone say the 'stickies popped' before.
The three classes of Demo, Pocket, and Medic all have roughly equal visions of the battlefields, the Medic a little less so since he can't be standing quite close to chokepoints.
The Demoman and Pocket have the highest visibility in terms of direct damage output. As the two classes which deal the most damage, they help with determining pushes once targets have been severely weakened or killed. Inversely though, the Medic has the best knowledge of how healthy the team is. Sure, if you get a few picks you may be tempted to push, but with both Scouts asking for heals as the Demo gets spammed down to 80HP, it's not a good idea to push and the Medic will (of course) relay this information back.
I think of it as a network between these three classes to call for the team. It's TEAM Fortress 2, after all. Pocket / Demo relay damage output, Medic relays uber calculations, and the flank relays flank.
Blaze of the Spacewhales was (still is?) their main caller, right? I'm curious to see how that worked, if it was just basing decisions off what the combo was telling him and determining pushes from there, which would be creative considering he's on the flank and rarely sees what the combo is seeing.
"Gorgeous Gamers molested by highlander pros"
Sal, don't do it! The bleed damage is too much!