TheFragile
Account Details
SteamID64 76561197971124276
SteamID3 [U:1:10858548]
SteamID32 STEAM_0:0:5429274
Country United States
Signed Up November 20, 2012
Last Posted September 8, 2025 at 8:19 PM
Posts 1330 (0.3 per day)
Game Settings
In-game Sensitivity .9
Windows Sensitivity middle
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
120 hz
Hardware Peripherals
Mouse Razer DeathAdder
Keyboard  
Mousepad Razer Goliathus
Headphones Steelseries Siberia v2
Monitor BenQ
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#8 Kickin' it ole school in Off Topic

Perfect Dark! That was pretty much my favorite n64 game outside of smash bros.

posted about 12 years ago
#7 Advanced Guide to Streaming TF2 in TF2 General Discussion

I'll be getting new hardware for streaming in about a week or two, so this is awesome. Thanks a bunch!

posted about 12 years ago
#9 Music Suggestions? in Off Topic

https://www.youtube.com/watch?v=VbsRrmdRYNA

posted about 12 years ago
#8 LF Medic/Calling Mentor in Mentoring
marioIs it possible to main call as medic? I seem to be the most vocal on my team as well as the person that likes to lead the most yet most of the time I don't see what my pocket/ demo sees. I know the medic is the core of the team but it seems to hard to make the right calls because I don't see nearly as much as the people in front of me. Not to hijack your thread intentionally towel. :>

I mostly called as medic in ESEA season 6, but I really wouldn't suggest it for the reason that you stated: you can't see what everyone on your team sees because you're playing your angles properly so you don't take unneeded damage. It's still a feasible thing to do if you're the best at calling, but you need to make sure everyone comms what they see so you can call the play.

Mr_OwlI actually had the exact same problem that you did (and I probably still do, if you ask my teammates).When in game, do you use push to talk on mumble, or voice activation? I noticed that when I switch to voice activation my comms are much cleaner because I don't have to worry about hitting the wrong mouse button with all my other responsibilities. I can just talk.Another thing I do to work on this is watch POV's of myself and other medics (both at my level and above) and practice calling things I see onscreen. That plus very thorough map review will make it so you're comfortable just using the game-specific vocabulary.I also am in the habit of repeating all of my 'calls' (i.e. anything specific to the main caller role and not just regular comms). This has the dual function of allowing me to be much clearer the second time and also allowing teammates who may have been saying something to refocus on my call.

This is actually a really good idea for towel's trouble voicing his comms. Good stuff.

posted about 12 years ago
#19 Other options for quake? in Off Topic
panzerxiiiI think they need to make a clean Quake 5 that takes more of what Q3A great.

They tried doing that with Quake 4. They went into Quake 4 with the mindset of "Okay, Quake 2 had a great campaign, and Quake 3 had great multiplayer. Let's build ideas from what made those aspects awesome." Quake 4 was okay, but everyone hated the engine and the game just felt kind of sluggish aside from crouch sliding. The game flopped pretty hard only about three or four months after it came out, right after winter CPL.

posted about 12 years ago
#15 Other options for quake? in Off Topic

I'm not sure if there is more of a community for games like QuakeLive other than QuakeLive itself right now -- which is not saying much at all. I'm not sure how alive Warsow is anymore, and I do know that Shootmania is the newest competitive FPS at major events, but I'm not sure how well that community is doing. Plus, Shootmania is strictly like a 1v3 clan arena, so I'm not sure if that's your thing.

To be honest, I'm not sure why QuakeLive gets so much flak for being "bad" when people begged and pleaded to have Quake 3 revived when Quake 4 started to die out. It's a more balanced and polished game than Quake 3 which actually has updates, more maps, more gametypes, and an ELO ranking system. Yeah, it's not as popular as it used to be, but I don't know if you're going to find a more active community than what QuakeLive has right now. A lot of really good duelers still play, and you can always find competitive pickup games on IRC.

posted about 12 years ago
#3 LF Medic/Calling Mentor in Mentoring

Honestly, the only mandatory things you should be communicating as a medic is where you currently are and if you're being attacked. If you cannot do that, then you absolutely cannot play medic to the point where it wouldn't greatly affect your team. Other good things that you should communicate but aren't absolutely mandatory is calling when you just used uber (though you can just have the bind where it says in team chat that you ubered, but this isn't always accurate if you're trying to uber at 95% while you're under attack), what your uber percentage is, and keeping track of who has uber advantage (and by how much). The reason those aren't mandatory is that someone else could communicate all of that just fine without it being a problem. Also, if you see someone hurt who is getting out of a fight, just tell them you're in back of them and don't assume that they remember where you said you were 10 seconds ago. Depending on the situation, I might call a push when I see a great opportunity, saying something like "go in now, they are all bunched up in their yard and they are very weak." However, that's just through my intuition playing TF2 and that's not a necessity for inexperienced or newer medics.

When I think about it, it's hard to talk too much as medic. Start implementing the things above to start out. If you find it hard to remember these things, try to remind yourself or write yourself a note. Eventually, you'll get the hang of it and it'll become normal for you.

posted about 12 years ago
#34 Why isn't the Degreaser banned? in TF2 General Discussion
DrPloxoIn uber vs uber situations those crits don't matter, but it's a reliable clean-up tool if the attackers fumble. There aren't very many opportunities for a pyro to get those crit-switch kills unless the last push completely flops. Like I said, it does deny the push decently; Which the stock does well, too. If the pyro ends up with the uber, it's strength as a 1v1 class is completely nullified in the exchange. It's abusable strength comes up in flanks and punishing extension. So it's most viable use is denying the uber push until it's dead or useless (most the team is in and swarming around the combo

I don't wanna sound like a dick, but you didn't really mention too much about why it isn't abused more often. If its most viable use is denying the uber push until it's dead or useless (and that is a great, viable use), why isn't it abused way more often? I'm guessing because it doesn't work that often? In my opinion, when something works some of the time that ends up working really well when it does actually work, I don't really consider it broken. Honestly, I think a 450 heavy is more annoying than a degreaser pyro, and I also think that a 450 heavy has more of an effective success rate than a degreaser pyro (I will say that this is situational, but heavy is more versatile than pyro).

Natascha on Gravelpit C is a different scenario than a pyro in badlands last, or gullywash last. Gravelpit requires that you climb the tower or explosive jump to it. It denies the jump perfectly every time by both redirecting and slowing the jumper. (That strat might need to be looked at again because of the natascha's nerf recently.)

I was mostly comparing the fact that heavy is used for the same scenarios that pyro is used for (and more), but heavy does a better job. On top of that, Natascha heavy was abused in so many situations where heavy wasn't normally used, and it was abused to the point where it was considered a problem and overpowered. For pyro being used in roughly the same scenarios (a bit different for gravelpit C, but gravelpit C nonetheless), no one has abused the pyro degreaser enough for it to be seen as an overpowered, unfair advantage.

For the record, I'm not saying that you're absolutely wrong. The reason why I defend the issue of weapon balance and game balance is that I play fighting games competitively as well, which is dominated by the topic of balance. The reason why Akuma is banned in Super Street Fighter II Turbo in tournament play is because he had tactics that could completely lock you down and make you lose if you knew how to do them (and they weren't very difficult to perform). It got to the point where an average player could beat a professional due to his broken tactics. However, on the topic of things that are generally balanced, newer players usually say "wow, you're so cheap spamming fireballs all day" like it's an unbeatable strategy. The reason why they think it's an unbeatable or at least an unfair strategy is that they don't know how to deal with it and give up instead of learning what to do.

In my experience, dealing with degreaser pyro (or pyro in general), mostly consists of sniping pre-uber. However, ubering in a scout against the pyro and flashing a soldier to make them pop in uber vs uber situations forces it so they must split their ubers a lot -- otherwise, pyros will get focused by hitscan or a ridiculous amount of spam, which pretty much means they will get instagibbed unless flashed. Even when ubers aren't happening, degreaser pyros can be threatening and annoying, but definitely aren't a large problem or unbeatable.

/book

posted about 12 years ago
#15 FITES LAN Field Day Feb22-24 in TF2 General Discussion

Unfortunately, I won't be able to make this because Winter Brawl 7 is on the same weekend. Maybe next time though, but have fun.

posted about 12 years ago
#16 LF Ammomod buddies in Recruitment (looking for team)

I'll ammomod with you zigs :3

posted about 12 years ago
#25 Competitive CTF concept - thoughts? in Map Discussion

Also, spy made CTF incredibly annoying. Did you bring the enemy flag out of their base a decent amount? No problem bro, just go spy and touch it the flag to reset the return timer. Do that about five times and eventually your team will take it home.

To be fair, I believe spies couldn't pick up the flag while cloaked (I believe it was possible at one point but it got patched). Still, pretty much the only point of spy in CTF is to reset the return timer. Regardless, I think every single class except scout and soldier make CTF annoying.

posted about 12 years ago
#22 Competitive CTF concept - thoughts? in Map Discussion

as TLR mentioned in one of these threads before, there's no movement gimmick in this game to make CTF interesting. In Quake, you had strafejumping. In TFC, you had conc jumping (sick conc jumps at that). Above all of this, ubers, sentries, sticky traps, and heavies, it makes CTF pretty boring and annoying honestly.

We've tried CTF in multiple seasons, and I don't think too many people had a good time.

posted about 12 years ago
#9 L-Block walked in holding two mugs of hot cocoa in Off Topic

#8

Ggglygyi cant explain how badly i wanted this to be fanfiction when i clicked on it

was hoping the same

posted about 12 years ago
#13 Why isn't the Degreaser banned? in TF2 General Discussion
DrPloxoThe degreaser only further enables the things that make pyro incredibly strong. The +65% switch speed allows for flare shots and axtinguisher hits to be more reliably executed.
The stock flamethrower does the same area denial and reflects of the degreaser.

Just playing devil's advocate here, but if it's so broken, why isn't it used and abused more often? The only time I ever consider it incredibly annoying is gullywash last, and even then it's still beatable.

DrPloxoThe reason it isn't banned is as simple as when pyro is used: last defenses. The area denial and reflects are more important in that instance than the crit-switch items. For that, it's identical to the stock.

Natascha heavy was stupid shit, and you pretty much only saw it while defending last and gravelpit C. People abused the fuck out of that until it got banned.

posted about 12 years ago
#8 Why isn't the Degreaser banned? in TF2 General Discussion

I don't have a problem with the degreaser, but if something is really broken or op about it, no one has done anything to abuse it to the point where it's unfair.

posted about 12 years ago
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