TheGamerXym
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SteamID3 [U:1:103993357]
SteamID32 STEAM_0:1:51996678
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Signed Up September 16, 2016
Last Posted May 2, 2018 at 12:05 PM
Posts 3 (0 per day)
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#4 Custom 3D HUD Model Animation in Customization

Not sure if I'm allowed to do this, but bump?

posted about 6 years ago
#3 Custom 3D HUD Model Animation in Customization
JarateKingYou can change hudplayerclass to support animations, like so:
Show Content
"classmodelpanel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "classmodelpanel"

...

"model"
{
...

"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
"animation"
{
"name" "BUILDING"
"activity" "ACT_MP_STAND_BUILDING"
}
"animation"
{
"name" "PDA"
"activity" "ACT_MP_STAND_PDA"
}
"animation"
{
"name" "ITEM1"
"activity" "ACT_MP_STAND_ITEM1"
}
"animation"
{
"name" "ITEM2"
"activity" "ACT_MP_STAND_ITEM2"
}
"animation"
{
"name" "MELEE_ALLCLASS"
"activity" "ACT_MP_STAND_MELEE_ALLCLASS"
}
"animation"
{
"name" "PRIMARY2"
"activity" "ACT_MP_STAND_PRIMARY"
}
"animation"
{
"name" "SECONDARY2"
"activity" "ACT_MP_STAND_SECONDARY2"
}
}

"customclassdata"
{
...
}
}

In the future it might be worth asking this stuff in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

e: after trying it, it doesn't seem to work like it used to. Will test further

I probably should have mentioned that I had attempted that earlier, though I wasn't sure how to put it into words right.

Also, thank you. I had done a search to see if someone had asked before, but I didn't think to look for a megathread. I will post there next time, thank you!

posted about 6 years ago
#1 Custom 3D HUD Model Animation in Customization

As I was rewatching a STAR_ video, I noticed that his 3D HUD model was using the high five taunt as it's animation. I've done some research and found the best it could be is a bug of some sort. However, if you can set the position and all that in hudplaterclass.res in a custom HUD, why shouldn't you be able to actually choose what animation it uses?

If anyone has an idea on how to achieve this effect, I'd be very grateful.

posted about 6 years ago