RigelDo you basically want to revert it back to the way it was before the update that added this? If so, just use:
tf_hud_target_id_disable_floating_health 1
What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.
http://cloud-4.steampowered.com/ugc/30726777062381596/0B13772F833EA5817657B8A959B6FB569A8567D6/
So what I'm seeing above the scout's head is VALVe's fault?
As you can see the rage meter below is accurate.
Thanks alot by the way.