Mumahow about instead of nerfing scout we just put demo stickies back to when they were good and decrease the clip to 6 and then one class wont be the strongest by a massive margin and another class wont be completely awful and unfun
My experience from playing etf2l couple months back and watching prem games (like s21 finals) isnt that scouts dominate the game. I'm under the impression that soldiers more often top damage and are just as likely to get frags. Granted, scouts can avoid more damage in general, but cant push through a choke or initiate a fight anywhere near as effectively. Both classes have different positive and negative attributes and are also evenly matched in a 1v1 overall.
Now, before the radius nerf, scouts had trouble going aggressive and having impact because of how much easier sticks where to hit. One of them hitting hurts a scout more than a soldier. Low frag counts and pretty damn passive play is how i remember it, except for occations of clockwork going ham :)
Demos still have impact on the game, they have the best mid range damage potential (i think?), perform excellently against height-advantage and their traps are crucial for defence. Just from watching some matches i think its pretty obvious that no class has a massive advantage. Great players of any of the 3 can have huge game impact and destroy teams seemingly singlehandedly. Ive never seen anyone rape a team as hard as shadowburn did on some process game against one of the good eu teams couple months back holy shit. Cant remember specifics though, maybe someone knows the one?
Right so apologies for the massive post and whatever, it's an interesting topic and i couldnt resist. This is all my impression and opinion btw, and i wouldnt want anyone to think im trying to state facts.