Hey so I was editing your hud, but when I was moving the medic charge it would become invisible when i changed ypos to a a value like -10. Any help?
Account Details | |
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SteamID64 | 76561198044736807 |
SteamID3 | [U:1:84471079] |
SteamID32 | STEAM_0:1:42235539 |
Country | United States |
Signed Up | November 24, 2012 |
Last Posted | August 3, 2021 at 6:19 PM |
Posts | 435 (0.1 per day) |
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Everytime I try to download it it gives me error 502.
Help?
Edit: Working now
Posted this on your stream, but you told me to post it here.
Hey Rays I was wondering that if you could make it so the health number is in the health cross like brosel hud?
Thanks man
ammo888When you change the xpos and ypos of the crosshair, do you have to restart tf2 to see the effects or what?
Type in hud_reloadscheme in console.
GeknaiirAlso if you run at a 1920 x 1080 resolution and you don't want to play on like a size 45 "" crosshair, you should change the tall value in clientscheme.res to 12.5. Then you can just edit the crosshair values in the scripts to center it. You can finally play with yz50's size 32 "" xhair with minor centering issues(a couple pixels sticking out).
Any way you could tell me how to do that with 1440 x 900?
Goat_kacewho would do this?North Korea.
Edit: Ninja'd so hard.
And people call me racist when I say I hate Asians.
In hudanimations_tf(scripts folder) control+f for event DamagedPlayer
Then paste in there this
Animate crosshair FgColor "color" Linear 0.0 0.1
Animate crosshair FgColor "color" Linear 0.2 0.200001
Change crosshair to the crosshair you are using and color to the colors you want. This is how mine looks.
Animate xHairCirclePulse FgColor "255 0 0 255" Linear 0.0 0.1
Animate xHairCirclePulse FgColor "0 0 0 255" Linear 0.2 0.200001
Paste this into autoexec
con_filter_enable 1
con_filter_text_out particle
hey roamer who is willing to improve looking for a team
amazing demo
bind "MWHEELUP" "switch1"
bind "MWHEELDOWN" "switch2"
bind "Q" "switch1"
bind "F" "switch3"
bind "F1" "toggle1"
bind "F2" "toggle2"
alias "switch1" "check1; slot1; solly_primary_xhair; bind q switch2; bind f switch3;
alias "switch2" "check2; slot2; solly_secondary_xhair; bind q switch1; bind f switch3;"
alias "switch3" "r_drawviewmodel 1; slot3; solly_melee_xhair; bind f switch1; bind q switch1;"
alias toggle1 "alias check1 "r_drawviewmodel 1"; switch1; bind F1 toggle1a"
alias toggle2 "alias check2 "r_drawviewmodel 1"; switch2; bind F2 toggle2a"
alias toggle1a "alias check1 "r_drawviewmodel 0"; switch1; bind F1 toggle1"
alias toggle2a "alias check2 "r_drawviewmodel 0"; switch2; bind F2 toggle2"
alias check1 "r_drawviewmodel 1"
alias check2 "r_drawviewmodel 1"
switch1
alias "solly_primary_xhair" "solid_plus; teal; medium; viewmodel_fov 100"
alias "solly_secondary_xhair" "dot; purple; medium; viewmodel_fov 95"
alias "solly_melee_xhair" "plus_no_dot; green; medium; viewmodel_fov 95"
Made my own crosshair switcher because i did not like brossel or aron.
F1 turns primary on and off.
F2 turns secondary on and off.
F goes to melee and primary.
Q goes to primary and secondary.
Not_Matlock2:08
http://youtu.be/6AEaPCKCZMc?t=2m59s
That crosshair looks pretty cool, info?