As a German I am pretty much mandated to feel bad about where I was born, one is quickly called a Nazi for showing some patriotism
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Some more interesting quotes from Richard Feynman, one of the brightest scientists in recent history:
[Chapter where Feynman as a graduate student at Princeton decides to take a biology course. ]
I had to report on papers along with everyone else, and the first one I was assigned was on the effect of pressure on cells-Harvey chose the topic for me because it had something that had to do with physics. Although I understood what I was doing, I (p.72) mispronounced everything when I read my paper, and the class was always laughing hysterically when I talk about “blastospheres” instead of “blastomeres,” or some other such thing.
The next paper selected for me was by Adrian and Bronk. They demonstrated that nerve impulses were sharp, single-pulse phenomena. They had done experiments with cats in which they had measured voltages on nerves.
I began to read the paper. It kept talking about extensors and flexors, the gastrocnemius muscle, and so on. This and that muscle were named, but I hadn’t the foggiest idea of where they were located in relation to the nerves or to the cat.
So I went to the librarian in the biology section and asked her if she could find me a map of the cat.
“A map of the cat, sir?” she asked, horrified. “You mean a zoological chart!” From then on there were rumors about some dumb biology graduate student who is looking for a “map of the cat."
When it came time for me to give my talk on the subject, I started off by drawing an outline of the cat and began to name the various muscles.
The other students in the class interrupt me: “We know all that!”
“Oh,” I say, “you do? Then no wonder I can catch up with you so fast after you’ve had four years of biology.” They had wasted all their time memorizing stuff like that, when it could be looked up in fifteen minutes.
“I have discovered something else,” I continued. “By flipping the pages at random, and putting my finger in and reading the sentences on that page, I can show you what’s the matter – how it’s not science, but memorizing, in every circumstance. Therefore I am brave enough to flip through the pages now, in front of this audience, to put my finger in, to read, and to show you.”
So I did. Brrrrrrrup – I stuck my finger in, and I started to read: “Triboluminescence. Triboluminescence is the light emitted when crystals are crushed …”
I said, “And there, have you got science? No! You’ve only told what the word means in terms of other words. You haven’t told anything about nature – what crystals produce light when you crush them, why they produce light. Did you see any student go home and try it? He can’t.
“But if, instead, you were to write, “when you take a lump of sugar and crush it with a pair of pliers in the dark, you can see a bluish flash. Some other crystals to that too. Nobody knows (p.218) why. The phenomenon is called “triboluminescence.”‘ Then someone will go home and try it. Then there’s an experience of nature.”I used that example to show them, but it didn’t make any difference where I would have put my finger in the book; it was like that everywhere.
Finally, I said that I couldn’t see how anyone could be educated by the self-propagating system in which people pass exams, and teach others to pass exams, but nobody knows anything.
http://www.wanliss.com/2011/10/surely-youre-joking-mr-feynman/
You may want to look into John Taylor Gatto. He's written some very interesting things about (most) current school system(s). A handful random quotes I quickly copied here, they get the basic idea he's trying to explain across I hope:
(I think back when I did a presentation about this I put these together from multiple sources of his, don't think they're part of the same text. Felt like I should point this out)
The third lesson I teach is indifference….When the bell rings I insist they drop whatever it is we have been doing and proceed quickly to the next work station. They must turn on and off like a light switch….Bells inoculate each undertaking with indifference.
The children I teach have almost no curiosity and what they do have is transitory; they cannot concentrate for very long, even on things they choose to do. Can you see a connection between the bells ringing again and again to change classes and this phenomenon of evanescent attention?
The sixth lesson I teach is provisional self-esteem….The lesson of report cards, and tests is that children should not trust themselves or their parents but should instead rely on the evaluation of certified officials. People need to be told what they are worth.
The children I teach are dependent, passive, and timid in the presence of new challenges. This is frequently masked by surface bravado, or by anger or aggressiveness but underneath is a vacuum without fortitude.
By narrowing down what the currently prevalent school system actually teaches i.e. all sorts of bad habits and dependencies - most of the incoherent trivia doesn't matter at all and is forgotten again right after each test - I think he manages to really get to the bottom of the issue. Going to school is not the same as truly learning, and having a job as a teacher is far from the same as simply teaching people what they're interested in or need to know.
More people willing to seriously playtest them, repeatedly, in early stages who then don't leave only toxic feedback.
Pretty much any mapper I know who wanted to map for comp has had negative experiences with how they and their maps were treated. TF2Maps in general lost the will to map for comp. Not worth the huge amounts of work and stress especially considering it's highly unlikely leagues will actually add your map to the rotation in the end.
So why would you make a comp map? It's no fun, really restrictive and basically impossibly difficult to have it be accepted.
What's wrong with cp_vanguard for example? How many of us even know what map that is?
OOVOOVsc2 is dead in korea, more players than people in audience at proleague events.
This is true. SC1 aka Brood War was very popular in Korea thanks to everyone playing it "for free" in LAN cafes. SC2 though is much less popular in Korea than everyone thinks.
In general the first expansion just didn't change enough. They put a lot into the single-player campaign and improved custom map support and the editor slightly but multiplayer melee barely changed. Of the 6 new units only two are regularly used. The others kind of got overly nerfed during the expansion's beta and aren't very exciting anyway
Sure there are tiny adjustments in strategy but many of the flaws players & spectators pointed out are still there. It's not that the game got worse, it's just that many thought the expansion would improve a lot of things similar to how the WC3:TFT and SC:BW expansions did. They're left disappointed
LoL and Dota stealing all the views and some casters & players doesn't help
Ok first of all if you're just starting - accept your first few maps are going to be terrible. It takes time to get used to scale and all the Hammer basics (it's a really outdated tool). It's not actually difficult or complicated, just not elegant or made to be intuitive so it takes a good while to understand. You may be able to get a playable alpha out in your first month but again, it's gonna be terrible. Making a good map on the other hand, yeah that'll take around at least half a year
With that out of the way here's a good (but oold) TF2Maps thread you may wanna check out:
http://forums.tf2maps.net/showthread.php?t=13129
Good maps require constant playtesting and feedback. Ultimately before doing any detailing you want to get an early alpha layout out for playtesting. Getting regular comp testing is unlikely (all past "new map testing" events have failed due to lack of interest) so you'll have to accept most of it will be pub testing you have to try and extrapolate from
Rinse2cBecause you cant change unlocks on the fly and game become a dice roll trying to guess what the other team is running to mid.RinseUnlocks should not be countered by more unlocks.
why?
Hm. That is a good point and it keeps coming up.
What if in tournament mode the loadout system itself was different? If changing items was limited in some fashion, or at the start of a round it tells everyone who's using what items? Is there any way for Valve to fix this issue in particular without us having to resort to banning them?
Or is it just not worth making comp even more different from pubs
lamefxThere were like 20 thread on this forum on why the quick fix should be banned. I didn't see any of the people complaining about the ban speaking up earlier. You had to have seen something like this coming. Why would you not speak up to defend the quick fix before it would get banned?
A couple of people spoke up in defense of it but they got downfragged and were made fun of
SalamancerValve does care, though. They cared enough to update the weapon because it was completely unused. That was just step one - now we should be collecting feedback on how they can further refine or revamp the weapons.
Where's feedback going to come from now though? Because I'm sorry but general consensus seems to be QF simply hasn't been used enough, teams don't have enough experience with it yet. But nobody is going to seriously invest some time into playing with it anymore, there's just no incentive. So unfortunately the feedback is going to be imo too theoretical to be worth much
Again, that it's the best medigun to mid etc. is all true, but jumping to the conclusion that means it inevitably leads to a worse game and HAS to be changed based on so little practical experience is pretty bold
2sy_morphiendTrotimWhy can't we just admit teams just aren't used to QF yet and thus are making more mistakes than usual or are being more afraid to push/not realizing their advantage? It's lack of experience because nobody ever used it before the buff. That's fine. One can't blame the weapon for it.
I spend all this time typing up a small essay explaining why it's the weapon only to have a european trader who doesn't even play competitively tell me "One can't blame the weapon for it."
This is what I get for not just being a snarky asshole, fuck you.
Experience from other competitive games. (I also don't trade.) You see the same thing happening there every time too. New thing comes out, new dominant strategy emerges, people complain until people figure out how to deal with it.
Or are you trying to argue we've already seen the pinnacle of QF usage and the absolute best ways to counter it?
What's the most talked about thing this LAN? What's getting people excited and looking forward to catching the next dozen matches, too? The Quickfix (and Concheror). How will teams learn to deal with it and all the new strategies that came with it? "Did you see that ridiculous stalemate in that one game?" "No man, show me."
It gets people much more involved, people are much more interested in it. "What if they use x?" "What if Snipers simply remembered they can charge shots?" "Aren't Banners tailor-made to help break these kinds of stalemates?" And so on. That's what we should be seeing.
Instead all we get to see is "ban QF it's dumb" and "ban Heavy he's gay". Not just on the forums either. The casters themselves spent time complaining to everyone who was watching that TF2 is a shit game. Why would you do that?
Why can't we just admit teams just aren't used to QF yet and thus are making more mistakes than usual or are being more afraid to push/not realizing their advantage? It's lack of experience because nobody ever used it before the buff. That's fine. One can't blame the weapon for it.
eu players can't deal with new weapons
what a twist
frknKanecono hitscan weapons or weapons that allow for close combat defendingpipes are pretty good close range
and the fact that it is really easy to do damage to anybody before they get close makes you only have to hit 1 pipe once they're close
but this isn't really that relevant to the topic anymore because nobody, myself included, would ever actually want the demoman changed from what it is now, so im done posting :s
I get what you're saying though. If Valve is going by equip rate and wants to make things more varied they'll either have to nerf stickies (since they're used and won with literally every game, pub or otherwise) or... buff Scottish Resistance and shields so much they become even more annoying to fight again (after several shield nerfs in the past).
They probably have lots more metrics, it's just worded kinda weirdly in the blog post I reckon
KanecofrknI'm not complaining about it at all. Like I said it shouldn't be changed. However, it is much more powerful and versatile than most/all? other weapons. And pipes are also really good (although do take more skill)Demoman is the only class in the game that has no hitscan weapons or weapons that allow for close combat defending (not counting unlocks) so I would say that's a perfectly balanced class.. Trade more high damage dealing weapons for less survivability when alone
Considering the 1 Demo is up against 2 Scouts and 2 Soldiers (which have no trouble getting into close range and do consistently high damage there) he dies much less than you'd expect
And on pubs, which Valve is probably more interested in, getting close to Demos as Scout or Soldier gets stupidly hard since he's never alone. And then you get 2 Demos and it's gg
Incarceration with rehabilitation through (psycho)therapy and education. If they do have a mental disorder stopping them from being helpful to society regardless then keep them locked up but research them
wcastration
Not actually a bad idea as long as there's a proven risk of their criminal disposition being genetically passed down
You may want to look up Bastøy and Halden Prison in Norway for what I believe the future of prisons should be
wareyaThat's not the point of our PUGs. The point of our PUGs is to come up with a /system/ that people like, not weapon data; the weapon data is valve's job.
Right. It'd still be nice to see the results of some of these pugs listed even if they only show a rough general idea
Regardless, how close are we to a consensus on what the most likely to work systems are?