Minecraft starting now. Yes, Minecraft. After that is Cosmo on WWHD, a must-watch.
(and I'll be missing most of it BibleThump)
Account Details | |
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SteamID64 | 76561198065996179 |
SteamID3 | [U:1:105730451] |
SteamID32 | STEAM_0:1:52865225 |
Country | United States |
Signed Up | March 19, 2013 |
Last Posted | May 10, 2017 at 3:21 PM |
Posts | 713 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1500 |
Resolution |
1920x180 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
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Mouse | Razer Naga 2013 |
Keyboard | Steelseries 6Gv2 |
Mousepad | Steelseries HD4 |
Headphones | Turtle Beach X12 |
Monitor | ASUS VG248QE |
Minecraft starting now. Yes, Minecraft. After that is Cosmo on WWHD, a must-watch.
(and I'll be missing most of it BibleThump)
Reminder that Majora any% and OOT all dungeons is in about 30 minutes; both will be run by the king of Zelda 64, ZFG
I've been paying more attention to the Euro scene than before and I've honestly got to agree that a 30-minute timer seems more beneficial than two 30-minute halves. I just can't see why people say that 30 minutes would lead to less stalling out when halves literally mean you can say "we'll turtle the last 7 minutes of the half and reset to have a chance at winning mid and not being stuck at last", while the attackers can deal with resetting because they also have an equal chance at winning mid, even if they are trailing. Without halves, the losing defenders have more incentive to push out, the losing attackers more have incentive to break a hold, and the winning attackers have more incentive to push and finish early. The only ones who stand to gain are winning defenders, and even then I would only turtle the fuck out of last if the opponents were finally picking up and made it a 1-round difference - otherwise you still have rounds to spare. Perhaps it's time to stop acting stuck-up and try out a thing or two from the Euro book.
Side note- as someone who defended the Quick Fix right after the buff, y'all need to stop. Running it doesn't create a pure rock-paper-scissors situation as you have to run it to mid or the entire enemy team will be there before you, can easily do an aggressive mid by immediately having heals with them, and the only way to really beat it is to give them mid and wait to kritz them in choke - and who the hell wants to see a midfight with no fight? Not to mention how the quick heals and charge allow for more mistakes by not only the med, but the entire team (take damage and still get crit heals immediately? Sounds like a fantastic idea!)
edited since apparently I forgot the "out" in "without"
I don't like milk that much sorry team, I have to get mochas as doubles because the mostly milk flavor of a regular one disgusts me
I love basically all other dairy products though it's weird
I recommend watching the Hitman run, it was really good.
PSA the style in loadouts thing is a new hud element; it does not crash the game
It's a decent fix, the extra metal against projectiles should help with some of the problems, but the firing rate is the real problem IMO
Sick clickbait thread title you should write for Buzzfeed or something
eeeThey've been trying to reduce the number of hard counters to pull classes out of the specialist niche. It's not the worst thing in the world honestly. Engi is definitely the most situational class in 5cp. This is normally balanced because he trades situationalality for being able to shit on scouts, pyros, and idiots. Making him into a generalist class that provides area denial is fine. Gunslinger isn't a completely horrible idea, it's just implemented in an incredibly awful way because engi trades being able to get shit on by demos for being able shit on idiots less effectively. Making a class into a generalist is fine, as long as the class trades it's ability to be hard countered for its ability to hard counter. Gunslinger gives up the ability for demos to make a meaningful impact on Engis, but still let's engis destroy the flank. The GRU lets heavy not be killed by anyone who can jump or hold the S key, but he doesn't lose his effectiveness. The GRU makes heavy shed his weakness that makes him niche, but loses nothing in return. He still shits on everything. If the GRU did made you lose a large amount of combat effectiveness or something, like 40% damage, it'd be less ridiculous.
?
They've been trying to reduce hard counters so they reduced the number of soft counters and added a hard counter using an unlock instead of basic gameplay style?
I don't quite get what you're trying to argue for here
They say that CPUs and mobos are slottable, just like everything else. I'm guessing the idea is that the "computer" is basically a big PCIe relay with special slots for the CPU and PSU.
They hype it up as being really customizable and stuff but it's more restrictive than anything.
(Of course, it's also just a concept. Who knows if they'll do it, or if it's really commercially feasible.)
PurplDrankMeh prodigy i dont really like, im looking for something thats more fluid looking.
Looks won't matter when your GPU melts
There better be stock viaduct so engies can sit in the alcove with level 3s and hit it repeatedly at full health/ammo
SAJewersTwilitlordApparently he was caught Sexually Harassing people.buckweetcontrollerhead banned from stream room due to harassing a female. Very rare.Nah I'm pretty sure it was the getting drunk right before his run and overall acting like a dick on stream while shitfaced that did it
EDIT: if you need a source: http://www.reddit.com/r/speedrun/comments/1ujepg/that_didnt_take_long_controllerhead_banned_from/
...Which was related to him being drunk? Everyone's been saying that alcohol was involved, and he was probably drunk the whole time. Great idea while on a charity stream.
buckweetcontrollerhead banned from stream room due to harassing a female. Very rare.
Nah I'm pretty sure it was the getting drunk right before his run and overall acting like a dick on stream while shitfaced that did it
Decent drama this time, at least there's legit beef but your shittalking and arguing is lacking
Better than last night but there's still a lot of room for improvement