UEAKCrash
Account Details
SteamID64 76561197960948593
SteamID3 [U:1:682865]
SteamID32 STEAM_0:1:341432
Country United States
Signed Up July 28, 2014
Last Posted October 12, 2015 at 3:28 PM
Posts 45 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3
#58 cp_glassworks (5cp) in Map Discussion

Thanks for the feedback, I'll consider/ fix all of it for the next version!

As for the crystal, there are actually a lot of those hidden all over the map as part of the overall hidden theme I had for the map. The "glass factories" are covers for the crystal mining/ processing operation. The crystals are used as a power source for what I've been calling "doomsday devices" above the final points. The big round objects with crystals sticking out of them.

Gotta lore geek it up with this kind of stuff.

posted about 9 years ago
#55 cp_glassworks (5cp) in Map Discussion

Update!
Downloads in my TF2Maps thread here.

Changelog:

Release Candidate 4 A-
Fixed crashing bug by removing the lightmap settings I set to test and forgot about ON ONE PIPE PROP AND I SPENT ALL DAY SEARCHING FOR IT AND IT WAS SO SIMPLE HAHA KILL ME
Fixed some improperly colored signage/ glass in Blu base
Added a couple new signs in the basement
Added minor detailing to glass in front of basement drop down to point out that it is not a route
Updated the localization files
posted about 9 years ago
#54 cp_glassworks (5cp) in Map Discussion

Dem comp configs

http://crash.tf/Screengrabs/2015-03-16_20-11-18.jpg

New fixed version should be out soon!

posted about 9 years ago
#53 cp_glassworks (5cp) in Map Discussion

Hearing some talk about some crashing on the map for certain configs, I think I know what's causing it and I'll be looking into fixing it asap.

posted about 9 years ago
#52 cp_glassworks (5cp) in Map Discussion

I will say though that my direct testing with some of the teams has been really positive. I've had a lot of help in that regard. There's a big shout-out list on my TF2Maps page for them.

posted about 9 years ago
#50 cp_glassworks (5cp) in Map Discussion

It can be very difficult getting people to have a go at map testing and taking it seriously.

Oh, and the other fun part is when they get mad about issues on a map when they never go out of their way to make sure you know about those issues. "Why didn't you fix X issue with this update?"

Uhh, because I didn't know about it?

posted about 9 years ago
#45 cp_glassworks (5cp) in Map Discussion

RC4 is live!

Download it at my TF2Maps thread here.

Video Changelog

Changelog:

Overhauled basement under last extensively, streamlined it and open it up to make a more viable route
Added "cage" cover on the exit of the basement going to last
Added "sneaky" side area connecting to the formerly dead-end engineer nest room on last
Did further detailing, focusing on final
Adjusted lighting to be a bit more dramatic on final
Smoothed out clipping on ceiling of spawns
Moved a few health/ ammo packs around
Drastically widened main doorway to last and adjusted barrel pallets
Made upper lobby window between rooms smaller and off to one side
Removed the first crate on either side of mid point, stopping most classes

Screenshots shortly!

posted about 9 years ago
#44 cp_glassworks (5cp) in Map Discussion

This is still alive!

Some big changes to last:

http://cloud-4.steamusercontent.com/ugc/46498253098464682/BFFF60A323EF99FC8FCBF151969BE0FE1A5C6DAE/

Gave it a "sneaky":

http://cloud-2.steamusercontent.com/ugc/46498253098464197/696E7ADB6554FCD0EAEB5D6AFB731FD153CD6FE6/

http://cloud-4.steamusercontent.com/ugc/46498253098464320/BDE05CB4883F85F28874DBA91184433AF9C4D1D0/

New basement changes:

http://cloud-4.steamusercontent.com/ugc/46498253098464448/E2FC0FF7A39670F7BF1804025DB4564A50447041/

http://cloud-4.steamusercontent.com/ugc/46498253098464552/8BD6C464F1A90529D039FA20B5943ECDC8A24C70/

Tried to make last a little less convoluted and more of a straight shot up, while opening the whole thing up a bit more. I also widened the gap at the top of the ramp leading up.

Let me know what you guys think. I'm shooting for a new version here really soon with these changes, want to see how they all play out.

posted about 9 years ago
#42 cp_glassworks (5cp) in Map Discussion

Thanks for the feedback Hyce! I can definitely say I hadn't planed on 6s being played on it much, so I was surprised by the interest in general. It seems to work for some people, but others such as yourself see some pretty glaring issues. I think I'm just going to keep it Highlander/ Pub focused for now. I'll still take your feedback into consideration for the future, though!

And thanks for posting that, Fanta! I just haven't had much time to make my usual rounds lately!

Here's some WIP (mostly visual) changes I've been working on lately:

http://i.imgur.com/bB8hMCC.jpg

Compare this last one to this, which I haven't changed over yet.

http://i.imgur.com/RemQ7Gp.jpg

http://i.imgur.com/0Y4nRO4.jpg

posted about 9 years ago
#38 cp_glassworks (5cp) in Map Discussion

Awesome to hear! As I'm not rostered I couldn't see that. Hope everyone gives the map a shot! My biggest concern is it not having been exposed to enough players yet so they won't want to vote for it compared to some of the others that may be on the list.

posted about 9 years ago
#36 cp_glassworks (5cp) in Map Discussion

I tried to find a place to submit it to the ESEA but had trouble with it. Anyone who is apart of it and/ or knows a person to contact about that sort of thing would help me out a ton!

A map getting around is really up to the players. If you're stoked about the map and want to see it in a league, talk to the league!

posted about 9 years ago
#34 cp_glassworks (5cp) in Map Discussion

Some of UGC Platinum Winners .knd recently played a PUG game with others on this. It went really well and I got a bunch of ideas for minor changes for the next version from it. Watch the whole thing here.

I also recreated my fly-through video for the most recent version, which you can watch here.

posted about 9 years ago
#33 cp_glassworks (5cp) in Map Discussion

Video changelog for RC3

posted about 9 years ago
#32 cp_glassworks (5cp) in Map Discussion

Release Candidate 3 is out!

I think this update is going to be really beneficial to 6s play, but keep the map solid for Highlander. I'm really excited to see how the changes affect things. Let me know what you guys think!

Downloads and more screenshots in my TF2Maps.net thread

Changelog:

Release Candidate 3-
Removed mineshaft tunnel to basement
Added new structure connecting to lower lobby where the tunnel used to be
Widened drop down opening to basement
Replaced side doors of mid shack with smaller open windows
Widened/ raised 2nd to Mid main route doorways quite a bit
Added more detailing around map, especially lobby areas
Another big optimization pass, fine tuned using occluders
Removed doubled up main shutter door props/ entities (!)
Shifted sun angle slightly to fix a few shadowing issues
Did some lighting tweaks, including lightmap adjustments
Fixed some material issues
Fixed a few displacement seams
Clipping tweaks

New route:

http://cloud-4.steampowered.com/ugc/43113035000506038/538FB06EC15AE4072146F0C00C0505CEA6AA8807/

http://cloud-4.steampowered.com/ugc/43113035000505198/F411FE05F99B0C787A391B6EFCE8FEE81595686F/

http://cloud-4.steampowered.com/ugc/43113035000504504/6F3471EA0DF3DE8526A8A0628683CDE0CBD9CFD7/

Some of the new detailing:

http://cloud-4.steampowered.com/ugc/43113035000503780/EA4FC523D6ADDEAC3DBB3D3F253D0A6F9B866494/

posted about 9 years ago
#31 cp_glassworks (5cp) in Map Discussion

Hey guys, hoping to get some feedback on an idea I have for the tunnel leading to the basement. I think this could help that area out a ton, but I'd like to get some more competitive minds on the idea before I commit. I might be missing something this is changing, but I can't say I've heard of anyone being that attached to the current tunnel, so I think it'll be a net positive. I believe it should clean things up a bit for 6s, as well.

https://www.youtube.com/watch?v=PWa5CJz57xs

posted about 9 years ago
1 2 3