vomiting
falling ill
death
flying
the ocean
loud places
heights
spiders
undercook/off food
hospitals
Account Details | |
---|---|
SteamID64 | 76561197996833775 |
SteamID3 | [U:1:36568047] |
SteamID32 | STEAM_0:1:18284023 |
Country | United Kingdom |
Signed Up | October 9, 2012 |
Last Posted | November 22, 2024 at 1:37 PM |
Posts | 1018 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
---|---|
Mouse | changes everyday |
Keyboard | changes everyday |
Mousepad | steelseries qck heavy, ketchup infused |
Headphones | logitech g pro x headset (it sucks) |
Monitor | some 240hz monitor (acer predator) |
Oh boy I've not updated this recently.
Latest is below, I'll update the post with the rest
I hope you enjoy friends
MarxistI would be completely in favor of banning arrows here is why:
A *primary* part of playing medic, and in fact an intrinsic design decision that was made in the beta, was the concept of "critical" aka "kritz" heals. It encourages players who are hurt to back up and wait a moment before going in again as opposed to dying and waiting for respawn.
Arrows completely break that entire mechanic by allowing you to heal for absurd amounts to anybody who can stand still for a fraction of a second. The problem that it introduces into comp is that it makes it a lot easier to escape situations where you should certainly die by standing still for a bit, especially if there is some cover nearby. It also breaks up transition fights because the medic can ignore kritz heal and just arrow everybody to full in a greatly reduced period of time relative to the slowest heal rate.
The fact that they also screw up uber timings is also damaging to the game because it screws up one of the primary assumptions that people make when playing. /
I'm not totally opposed to arrows, and I'm not totally opposed to them granting *some* healing, but they should fire much more slowly and provide much less healing, and until they do that it's just silliness.
Not to mention that they also make playing as a team more difficult because peoples' health numbers can change tremendously just by taking an unseen arrow (making soldier more difficult, since your sacrifices are often reduced to nothing in a matter of seconds as long as a medic player can hit an arrow). In ye olden days if you would get something out of comming damage numbers, because you knew how much HP x person had and could try to block their access to healthpacks or their medic. But now they can just shoot an arrow from relative safety and their buddy gets 60+ hps.
I feel that arrows make medic a lot more fun, but a huge problem to me is how awful the alternatives are.
I'd probably remove the reloading whilst the xbow isn't equipped and increase the fire rate. (Hopefully nerf arrow building)
The other weapons require a lot more tweaking which could then lead to more xbow needs but still help keep medic fun to play.
I have a document in this for a video but i still haven't made it. xD
Hi guys i am looking for a team to play in i play demoman and will try very hard, i don't want to play in high because the copy pastas actually make me feel sad a bit.
Good luck Crayola crayons!
Hey Macubz!
Thanks for joining our forum! I hope you have happy cool time here with our community.
You are more than welcome visit my website for some of my own tips.
Regards,
WARHURYEAH
im kinda looking forward to it, I really liked the look of destiny but I really dont like playing on consoles all that much.
i still hope and pray one day that maybe halo 2/3 will be available on PC with online play
http://image.prntscr.com/image/164dd7c1148942f59323f0c200d43118.png
i hecking love spiderman memes
I read the comments on his profile...
He might actually be retarded!
dot_https://twitter.com/senatormenendez/status/845363015222542336
that is a high tier burn
Thanks thalash buddy, it'd be pretty cool if you could give me feedback regularly because as I don't get any, I just assume that I'm doing a stellar job. Some of the feedback from.other players has been good and some have thanked me for giving an alternative perspective.
I mean, nobody else has complained or given me any feedback apart from "really annoying and sounds like he wants to die".
If you disagree with something as I said you're more than welcome to add me and chat about it. Apart from it being painful some specific examples would be beneficial to me.
uberchainWar is the lighthouse on Sunshine a nipple or a spire
It's a lighthouse.
:o i call everything that comes out of the ground a nipple.
I think we might be on to something, but i don't call badlands spire a nipple because that would be an incredibly long nipple and the last thing you want is your team discussing the social and self complications of having a nipple that long.
But on viaduct both of the rocks on middle are nipples and it makes more sense because they are opposite each other which directly resembles real nipples. Perhaps this goes a lot deeper that we thought...
Viaduct: 2 nipples
Gullywash: 1 nipple
Process: 4 nipples
Reckoner: 2 nipples
The remaining have no nipples, but there is a good amount of nipples present with process being the main offender.
In conclusion: remove process, save TF2 from 5cp???
wintermute701HoveringUmlautTheorynice I can't wait to play my first etf2l open games with you hoveringCoYoTeAll_Over_RSnice i cant wait to play my first etf2l open games
nice I can't wait to play my first etf2l open games with you all over
nice I can't wait to play my first etf2l open games with you coyote
I regret my decision