WARHURYEAH
Account Details
SteamID64 76561197996833775
SteamID3 [U:1:36568047]
SteamID32 STEAM_0:1:18284023
Country United Kingdom
Signed Up October 9, 2012
Last Posted July 8, 2025 at 2:55 AM
Posts 1025 (0.2 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity default
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240
Hardware Peripherals
Mouse changes everyday
Keyboard changes everyday
Mousepad steelseries qck heavy, ketchup infused
Headphones logitech g pro x headset (it sucks)
Monitor some 240hz monitor (acer predator)
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#11 i52.tf #2 showmatch highlights in Videos

Mike vs mix^

posted about 11 years ago
#157 i52 LAN Fundraiser in News

Not only that I'm pretty sure there was a very small "i52.tf" logo which was above the teamfortress.tv one there really needs to be a lot more advertisement during these games.

posted about 11 years ago
#1119 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

I literally found this out mid shit, I was so excited that I forgot about shitting and had to go back.

posted about 11 years ago
#1061 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
downpourput roamer in the combo (maybe have him equip shotty), run some double pocket soldier dealio, put demo on the flank

Demoman has no manoeuvrability at the moment, if the stickies damage ramp applied to self it could work.

Issue is that once you det your stickies that's pretty much it.

posted about 11 years ago
#17 i52 Showmatches Round 2 in News

Send North American TF2 teams to the i52 LAN
Contribution $65USD

BOOOOOOM

Keep forgetting my wedding :/

posted about 11 years ago
#10 i52 Showmatches Round 2 in News

pipes only

posted about 11 years ago
#789 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
KanecoWARHURYEAHPeople need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.Im still trying to picture how is this good in any sense?

What are you gonna run instead? Pyro or heavy? Both are terrible from a spectator POV. Not mentioning that if you run a pyro full time the other team is almost forced to run a pyro as well because their projectile classes will be countered hard. If you run a heavy full time you're gonna have the same problem as with the quickfix, if you run a sniper full time it's gonna be a snooze fest until you get any picks, same as engie and any other class you can think of.

I think the current (pre-nerf) meta is the most balanced and interesting both from a spectator and a player Pov. Its the byproduct of over 7 years of continued playing and experience after all.

Sure if the nerf stays like it is something will have to change, teams will play differently, but I don't see how we can benefit from it in any way. Much less if demo is run as a utility class.

Also, will be lots of fun trying to push any point in HL now. /s

Not saying it won't be bad from a spectator POV. Valve made the change im just adapting to it.

The teams that think outside will benefit the most.

posted about 11 years ago
#774 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
HKWARHURYEAHPeople need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.

I am still sad that I can't be a pocket demo any more.

If it's a utility class, what class would you run full time? Sniper (boring wait-for-a-pick-fest), heavy (more viable if it isn't taking so much damage from demos), pyro (no)?

Pyro will work and I don't think many people realise how viable that class is in 6's.

Demoman in its current state is somewhat useless in pushes unless you hit pipes. He can still be defensive with sticky traps but that will only work if you never want to push.

Badlands last is also useless for the demo, if someone runs to the point and you blow your stickies you can't do shit after that.

posted about 11 years ago
#765 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

People need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.

I am still sad that I can't be a pocket demo any more.

posted about 11 years ago
#642 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
BdonskiAnother day another scrim.
It's badlands and we're playing froyotech...

I agree 100%.

posted about 11 years ago
#603 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

It's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

posted about 11 years ago
#4 ETF2L Premiership Week 6: 4-25 vs. Epsilon eSports by Fragnet Networks in Events

Live: the death of the demoman.

posted about 11 years ago
#382 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Valve should make a separate game to TF2, where they can test all these crazy ideas and get feedback from them to see if to works.

It could be called TF2 beta...

posted about 11 years ago
#376 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Fuck it, I'm going to hit some mean pipes.

posted about 11 years ago
#368 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Hold me :(

posted about 11 years ago
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