If this is something that could work there needs to be some sort of punishment for one team when the round timer ends (i.e. whoever has most cp's when the round timer ends takes the whole round) , otherwise some teams may deliberately not push in order to reset a shitty round for them. Reducing the round timer + cap bonuses would make the game more intense i feel.
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SteamID32 | STEAM_0:0:85810578 |
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Try using Comanglia's fps config, chris' one is pretty outdated afaik.
http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide
CollaidegeorgebaiiClearly you've forgotten how gimmicky sixes can be.It becomes less gimmicky in higher divs, believe me.
georgebaiiI agree but suddenly regenerating six shots for your Scattergun isn't realistic.Firstly, only the player who gets the finish gets the ammo. Secondly, a scout reloading between kills (though faster than usual) is still more realistic than an enemy spawning behind your back.
georgebaiiYeah let me go around to pretty much the same area where there's gonna be 4 retards all holding train like its their life (especially in fixed spawns) and most likely get killed instantly. And even then someone will rotate from train and try to catch me out when i'm in house/valley.Ok so you think it's more fun and rewarding to get shot in the back than hitting an insane shot killing someone in a 1v4. Ok.
I like how you're trying to make points about realistic situations when you're literally saying surprise flanks from behind are less realistic than having to pasta brain 1v4's with next to no buff which is so retarded.
CollaideThing still stands, in actual games you don't need to look around you 100% of the time, mostly you just need to look in front of your team. It becomes a chore; a useless practice when you instead could make your way over towards the enemy team, hitting well timed and aimed shots rather than 180 degree flicks.
Clearly you've forgotten how gimmicky sixes can be.
CollaideGetting health from a kill is more realistic though. It simulates buffs in a way, though rather coarsely. (Is that correct use of the word coarsely?)
I agree but suddenly regenerating six shots for your Scattergun isn't realistic.
CollaideAlso, nobody is forcing you to run through chokepoints into the rockets. Just wait for him to shoot his rockets and then run through, or take an alternative route. (eg. on badlands, go house and then window/balcony)
Yeah let me go around to pretty much the same area where there's gonna be 4 retards all holding train like its their life (especially in fixed spawns) and most likely get killed instantly. And even then someone will rotate from train and try to catch me out when i'm in house/valley.
PuoskarisaamI like fixed spawns a lot more on the more open maps like sunshine, reckoner, process etc. On maps like gully and gran it's definitely aids though.Yeah I agree with you, but the fact that random spawns are still just fine on those open maps, but also on the aids maps. While fixed spawns make gully and gran unplayable. Which is why unless you can switch the random/fixed spawns depending on the map, you should have it just random.
This.
How does an Admirable celebrate St.Patricks.
Best shit I had was Bollinger Champagne. So fucking good...
I broke the golden rule and scrolled down on a hltv page.
Herbs and Cheese
Turkey and Ham
Cheese
Lettuce
Green Peppers
Red Onion
SeemsGood TFTV Production
Btw are more ESEA vods getting uploaded on the yt channel soon? Seems like there's very few uploaded this season compared to ETF2L vods.
Go to TEZC its like Welsh TF2 rehab just look at Mike.