https://www.twitch.tv/papiontheriddim/clip/PluckySmokyOysterCmonBruh-VggrKfQzpvsDb8Ei
Account Details | |
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SteamID64 | 76561198051411364 |
SteamID3 | [U:1:91145636] |
SteamID32 | STEAM_0:0:45572818 |
Country | Denmark |
Signed Up | July 1, 2013 |
Last Posted | March 21, 2025 at 7:44 AM |
Posts | 1677 (0.4 per day) |
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Mouse | ec2-a |
Keyboard | the logitech one that has the fake reds |
Mousepad | Steelseries QCK+ |
Headphones | hyperx headset 99% of the worlds population owns |
Monitor | Asus 24" LED VG248QE |
idk man ngl i think misconceptions like this will always exist
look at literally any game ever and you will see people valiantly champion being as good as you can while an equally large segment of the community raves against tryhards taking the fun out of their game
like the same way pubbers dont understand why you would ever play the game competitively i also genuinely find 0 joy in pubbing
i know we're all on a forum for a dead videogame we all still love for some reason but trying to convince people who think comp is the devil to give 6s a chance is like trying to convince my racist uncle not to be racist
Congrats verstappen on p1 of the race after lap 1
yo i know im not a prem player myself but the last like 3-4 times d1/invite pugs were made they seemed to die off within the span of 1-2 months
like it honestly feels kinda like clockwork that we have general pugs ->d1/prem players complain about low skill level -> make their own seperate system -> prem pugs die after a month
am i just seeing things? i feel like you could go back to the tf2online threads, the pugchamp threads, the rahmix/prem rahmix threads and you could find all of these posts word for word
like i said im not a prem player myself but honestly the last few years make it seem like d1/prem player pugs are just destined to die and only really manage to fracture the playerbase
airshots are like 95% responsible for me being here for more than 10 years
when i was younger i was really into lovecraftian cosmic horror stuff but i think that has evolved into a love of wierd scary space creatures instead
pootis fazbear wrote a whole banny isekai and u put him in a tier i will not stand for this slander
https://www.youtube.com/watch?v=_aBkKdekMD8
hey guys im watching anthony bourdain in vietnam rn i think this is one of the best episodes of his show what do you guys think
if u didnt want people to see ur steam profile why did u make it public it takes like 3 clicks to hide it lilbro
https://www.reddit.com/r/tf2/
hey man i think u clicked the wrong website sorry
pavilionpraying for Checo's quali today, hopefully man at least gets into Q1...
spa for sure
i think the complaint of caster/obs disconnect mostly kinda falls on the casters rather than the observer ngl
we used to regularly use a plugin that let the caster snap to observer pov any time we wanted to on a toggle bind, but nowadays we dont use it for most coverage for reasons im not really comfortable talking about on the forums
we DO however have a live obs feed for casters to use (i casted from it exclusively last season). Getting used to casting from a first person feed can be quite scary and i understand why most of my peers prefer to cast from an stv (usually at lan casters have both an stv and a stream feed) but it is very doable. Obviously when casting from home youre almost always doing it from a top down pov, which we would never show on broadcast. Getting used to pov casting takes a bit more time and a bit of practice
tf2 is a really dense game and a lot of the time there are too many things going on at once, as an observer (or anyone) you WILL miss something important when watching through a game, and atm getting the big boy esports split screen that league/dota/cs etc. has is just not realistic
this is a very rambly way of saying that the observer/caster disconnect will probably always be a thing and tf2 fights are too big and complicated for it not to be the case, but casters have a fairly straight forward way of fixing it ty for reading
what do you want us to say