So after a more thorough inspection I've come to the conclusion that this HUD has suffered severe hardwork and passion. The effort is quite visible and results promising. However as this is not my first HUD to enjoy I would still have a few points to make, some inspired from other HUDs, some of a more personal preference.
Suggestions:
-add the option to press [E] button or the button of choice when entering a server to close the intro menu (inspired) ;
-add more TF2 related backgrounds to be shown at the game's main menu, as the original background made of geometric shapes, while appealing, gets monotonous after a while (inspired) ;
-if possible change the overall font of the Loading window when loging to a server, the options window, the chat window and all Valve related windows to a more pleasant one, less pixelated than we all know it is (inspired - I've not yet seen this in a HUD yet but I have seen it as a mod so while I am not sure wether it's possible to implement, I had to mention it in the hopes that it is) ;
Preferences ( here I included ideeas that would improve my performance in-game and possibly others, but this is not necessarely something to add to the original HUD, however I would more than gladly accept any directions on how to make those changes since I am not an expert in this domain, I am more of a visual artist than a programmer ) :
- set the health bar and ammo bar apart a little and upper just a bit (inspired) ;
- increase the size of the numbers used in the HUD (inspired) ;
- change the font of the health and ammo boxes to a slightly thinner one (personal - which means I just want a few tips on how to do this because I don't know wether all of the users of this HUD would agree) ;
- change the original orange colour on low health and ammo values to a more redish one (personal) ;
- place the blue color from UberCharge to the incomplete charge and set a darker blue on the full charge number (personal) ;
- make the black rectangles behind the all the numbers displayed in the HUD during gameplay - like health and ammo - to be transparent in the purpose of increasing perspective and letting the player see more - ;
- separate the labels from the metters - like the bow, hype, ball, sticky charge - and place them on top with a bright white color to be visible ;
-include a label for the Jarate and Sticky;
That would be the ideas I had on my first impression of the HUD, I really want to thank the creators and Cirlo for keeping it alive today. Your work is trully honorable. I wish to apologise for eventual mistakes and if I have posted any inconvinient ideeas that some of you might not like, I will mention again that those are just things I would change for myself and I was looking for directions on how to do it, not asking the maker to implement them to the original piece. Again guys I really apreciate your work I wish you the best of luck on the future!
P.S: I apologise in advance if I offended anyone reading this post. I apologise if I sounded too pretentious with all these ideeas, it was certainly not my intention. My only reason for writing this was to share an opinion on an otherwise great piece of work in the purpose of improving it even more ( in my opinion ). I thank you again for reading this and I hope you can help me with my personal changes and the general ones for all the users.