WhyNotDivine
Account Details
SteamID64 76561198155515146
SteamID3 [U:1:195249418]
SteamID32 STEAM_0:0:97624709
Country Netherlands
Signed Up September 8, 2016
Last Posted November 19, 2021 at 5:30 AM
Posts 101 (0 per day)
Game Settings
In-game Sensitivity 4.58
Windows Sensitivity 1
Raw Input  
DPI
950
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech G300
Keyboard some wireless logitech thing
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 4 5 6 7
#5 Fresh Meat Cup Frag Movie in Videos
georgebaiiWhyNotDivineLooks like a video shitting on Georgebaii's team.
Well when one of his scouts does this...
http://logs.tf/1707242#76561198193625515
http://logs.tf/1707304#76561198049709063
Its pretty easy to get material for the video against my team :/

Jesus Christ, that's nutty

posted about 7 years ago
#2 Fresh Meat Cup Frag Movie in Videos

Looks like a video shitting on Georgebaii's team.

In all seriousness tho, it looks great, very well done, good job!

posted about 7 years ago
#4364 HUD editing: short questions, quick answers in Customization
KonceptSuperfuzzKonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.

While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me

posted about 7 years ago
#4362 HUD editing: short questions, quick answers in Customization
ScrambledHow do I get combat text to show as part of the HUD?

Not floating above the people I'm shooting, but above the ammo or something.

Floating above the person IS part of the hud, but the part you are looking for is:

"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-80" //c-144 default
"ypos" "r220"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 255 255 255"
"font" "[your font]"
}

throw that in the huddamageaccount.res file in resource/ui and it should work, granted you give it a font.
This also looks very screwed up due to copy pasting but just spam tab a few times and it should be fiiine

posted about 7 years ago
#71 cp_prolands in Map Discussion

Never have the lamps hindered my personal gameplay, if you get caught out in lower right (from lasts perspective) that's your fault and I don't see how removing the lamps is going to help with that. As for the laps around dropdown, the ceiling is pretty low already so I still don't see the problem. But that's just my view on it and I'm sure anybody with more experience than me will give a better view on it.

posted about 7 years ago
#67 cp_prolands in Map Discussion
Collaideriotbz you removed every lamp on last except one, where the spot isnt on the lamp anymoreNobody uses the other lamps though, and in dm fights you get caught on them a lot.

I used them ;.;

posted about 7 years ago
#4 Crosshair in Q/A Help

It's a custom crosshair, hud related. In that video he is using FlatHUD. I'm pretty sure that has integrated custom crosshairs, the file you'd want is hudlayout.res I think

posted about 7 years ago
#257 oldschool runescape in Other Games
diamond0wnerUnicorn_Wizardhttps://i.gyazo.com/25bde78d8e2aa3aee5b5a00945d278f6.jpg

Spent 8 mil to get the herblore level for this master clue. I'd say it's worth it

NJ. What orn' kit is that?

Looks like SGS

posted about 7 years ago
#6 Yeast infection in my dog's ear in Off Topic

Dumm this is not the way to handle it. It should be "No dog, no problem"

posted about 7 years ago
#2 Green stats on scoreboard in Customization

Like as in kills and damage and such being white instead of green? If that's the case couldn't you just change the fgcolor in the scoreboard.res? I'm not entirely sure what you'd have to edit exactly since I have not yet attempted to change any scoreboards myself

Edit: After going in game and trying some stuff out, scoreboard.res does have all the kills etc, and there should be an "fgcolor" for every atribute, change this to your liking. The code is RGB, Red Green Blue (and Alpha) if you didn't know yet.

posted about 7 years ago
1 ⋅⋅ 4 5 6 7