You can tf_competitive_mode 1 on a local server and with sv_pausable and recording a demo edit the match_summary.res stuff
Account Details | |
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SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
@ Hidi HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels
@ Eevove, if you open the StreamPanel.res file you'll see the defined elements make up how 1 single stream element looks, it just loads in different title/name/preview image/viewer count per stream, you position where you want each element to show up inside the block, of which the size and positions are defined in StreamListPanel.res
Open the files, open vgui_drawtree 1 and tick Highligh Selected and see which elements get a red border around them when you navigate through the elements.
Modify StreamPanel.res and modify the look per stream (open vgui_drawtree in the main menu, tick Highlight Selected and reload the StreamsPanel without having to restart the game to see the changes you made)
@Bathory, in custom hud folders, the one in /tf/resource should always be there.
@puoi1: HudObjectiveKothTimePanel.res (also use vgui_drawtree 1 & tick 'Highlight Selected' for hud stuff)
Don't have a tf_english.txt in your resource folder or update it.
ArrWiethoofd@Arr: Check the code block in this post how to change the font for the player overhead names, changing it to "" will remove them entirely.Thank you for the answer. That worked. Is it possible to disable the health bar, as well?
Same HudSpectatorExtras element you just 'tall 0'.
@aril the TFFatLineBorder extracrispy mentions is correct (and TFFatLineBorderRedBG TFFatLineBorderBlueBG for red & blue respectively)
http://i.imgur.com/N30MupO.jpg
Added the your recent achievements back in the main menu (with a single #base include for the hud nerds)
Nice lobbypanel btw, messed up for MvM :/
http://puu.sh/oLGTI/1ebbcb6a95.png
Also there are some hud things to increase the width for the columns of player names/tour counts/rank badge/tickets in the lobbypanel you can figure out with cl_panelanimations
Open Spectator(Tournament).res and find itempanel and change 'tall' to 0 and/or visible & enabled to 0
Specific actions or moments you crash could help pinpoint what might cause a crash. Any errors on crash or just back on desktop? Any other things in /custom besides the hud? Tried other huds?
Start with the default hudfile and go from there STOGE?
@Arr: Check the code block in this post how to change the font for the player overhead names, changing it to "" will remove them entirely.
to figure out which hud element is causing this: vgui_drawtree 1 and tick Highlight Selected
Doing this will tell you this is caused by an out of date HudMatchStatus.res missing the BluePlayerList and RedPlayerList and MatchDoors (previously found in HudTournament.res)
Mirror the default file and move previously modified code from HudTournament to HudMatchStatus.res
match_summary.res & some disconnect button animations
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
Bilbert, I think you need some new glasses:
It's not clear exactly how many people have been affected, but it includes nearly 170 professional players in the TF2 UGC league.
It does not say prestigious anywhere! No need to be a dick to a league you might not appreciate or even play in :X
And barely anything in comp TF2 is professional as there are not many players with actual contracts and there definitely were some pro players in the mix that got banned.
Change MedigunPanelNameLabel to be a VariableLabel and add a 'labelText' for the default state which is Medi Gun and then add the kritz, quick-fix and vaccinator labels with the following for the medigun name label
"labelText" "Medi Gun" // Default
"medigun-medigun"
{
"labelText" "Medi Gun"
}
"medigun-kritzkrieg"
{
"labelText" "Kritzkrieg"
}
"medigun-quickfix"
{
"labelText" "Quick-Fix"
}
"medigun-vaccinator"
{
"labelText" "Vaccinator"
}