smokeeYppYstuffso you don't want another viable 6s class? you do realize that hinders the gamemode's growth instead of making it more inclusive, which has been the goal has been since valve got involved with comp tf2?
also the guy you replied to said nothing about making pyro viable so
First, as I said, the concept of Pyro is broken. It would take the removal of the flamethrower to fix it, and well then it would not be the Pyro anymore would it? So what I'm saying is that any change that would make Pyro viable in 6s, would still leave the flaws of Pyro, which is why people would then ban it. Second if 4hp was just talking about small changes, that would not make Pyro viable, then what is the point form a comp standpoint? Because I certainly don't think it will make a difference in the 30 seconds of playtime Pyro sees in a 6s match.
MouldI don't think it's beyond their reaches to make competitive matchmaking at least decent, as long as they manage to introduce a working skill rating system it should get some growth
all it would take would be some kind of skin drop thing and people would probably play it
if by some absolute miracle we get a good version of pyro it might even be worth the year long wait
If Valve truly cares, don't you think we would have seen these changes a long time ago? Why wait.
Well they are busy making non-stoke weapon skins...