Z_Overlord
Account Details
SteamID64 76561197998655231
SteamID3 [U:1:38389503]
SteamID32 STEAM_0:1:19194751
Country United States
Signed Up July 1, 2013
Last Posted January 21, 2014 at 10:49 PM
Posts 13 (0 per day)
Game Settings
In-game Sensitivity 1.50
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1200
Refresh Rate
60Hz
Hardware Peripherals
Mouse Logitech G400s
Keyboard Filco Majestouch II
Mousepad Puretrak Talent
Headphones Sennheiser HD 555
Monitor  
#20 what do you do to relieve wrist pain from TF2? in TF2 General Discussion

maybe I just need to arm aim, but how do you do that? Like you do levitate your arm over the mousepad or something?

posted about 10 years ago
#1 what do you do to relieve wrist pain from TF2? in TF2 General Discussion

soreness or stiffness of the wrist and hands can happen easily to a PC gamer in general, what do you guys do to relieve this? Does it affect your performance in TF2?

posted about 10 years ago
#1 Is 27" too much for TF2? in TF2 General Discussion

2560x1440

Not counting the fps drop from having a higher res.

Do you guys think that 27" is simply too much screen space to keep track of for the eye compared to 23.5"/24"? Not to mention that that the resolution might make HUD elements look too small (unless your custom HUD can scale). It seems that too many things would be out of your peripheral vision.

posted about 10 years ago
#22 what 'rate' for TF2? in Q/A Help

if you have a 60Hz monitor are you losing out on those extra 6 frames from updaterate being 66? Is 60 a better choice for 60Hz monitors?

posted about 11 years ago
#18 what 'rate' for TF2? in Q/A Help
wareya>what is interp_ratio supposed to be at in that case?
It depends on your connection and what you're doing. My ugly quote from earlier has a bunch of aliases with different "good" ratios and what they're used for. Interp ratio 1 as a universal setting is a nightmare.

..

>wait so you're not supposed to have those two rates at 66?
The only reason to have them that high is to lower latency a little, since it's still not quite the 66.66... that the game runs at. Chris recommends 66 it for good connections, and that's right, but on a chokey one setting updaterate to something lower like 40 is the first thing someone should do (I'm repeating myself).

>cl_interp_ratio at 1?
Bad general advice. Great on LAN, bad for hitscan weapons in general, better than default for projectiles but not as good as something like 1.2 or 1.4.

>don't some comp servers force cl_interp_ratio 1?
That's their bad configuration problem. My configs set the equivalent cl_interp of whatever the ratio is, so they don't bother me.

cl_interp 0 is the one that makes it do what you said for servers with forced ratio 1?

Also how does this look?

For hitscan classes I use cl_interp 0.033 and cl_interp_ratio 2.2
For projectile classes like Soldier I use cl_interp 0.0152 and cl_interp ratio 1.0032

cmdrate and updaterate are both 66 (my connection is good). I could try inter_ratio 1.2 or 1.4 I suppose, but I'd have to change the cl_interp with since that forum inter_ratio/updaterat=best cl_interp right?

posted about 11 years ago
#16 what 'rate' for TF2? in Q/A Help

wait so you're not supposed to have those two rates at 66? Or cl_interp_ratio at 1? Chris has always recommended it, and don't some comp servers force cl_interp_ratio 1?

posted about 11 years ago
#4 what 'rate' for TF2? in Q/A Help
ToastyTHTPlease don't tell me you think your fps is related to your network settings please god don't make me think these thoughts....

I don't, I just want to avoid the comments on how you need x fps for y

posted about 11 years ago
#1 what 'rate' for TF2? in Q/A Help

I thought higher was better so I set it to 60000 but then I randomly read this when I was dicking around on SPUF:

rate 60000 // tweak using net_graph to the point at which you get <10 choke. Higher rate value than needed just raises your ping.

http://forums.steampowered.com/forums/showthread.php?t=2765833

No I am not so sure. I usually play in servers with less than say 70 ping, often stuff like 35, and my fps_max is 132 which I am able to keep constant.

posted about 11 years ago
#14 cl_interp and cl_interp_ratio for Scout? in TF2 General Discussion

is the formula cl_interp_ratio/cl_updaterate=cl_interp still hold true? Like that's what value you want?

posted about 11 years ago
#11 cl_interp and cl_interp_ratio for Scout? in TF2 General Discussion
wareyainterp_ratio 2.2
interp 0.033
if you get bad hitreg with that, use interp 0.05

raising ratio instead of lowering it? Never see that everyday

posted about 11 years ago
#7 cl_interp and cl_interp_ratio for Scout? in TF2 General Discussion
the301stspartanI'm at .05 and 2

yeah this is what allot of people vehemently support for Sniper and Scout, saying it causes serious shitreg if it's not

KissmeThis is a trivial question.

All rates (whether it be cmd, update, or interp) depend on your internet connection (speed and type) and routing to the server that you're on. There is no '1' ideal value or set of values that works for everyone.

So unless there are some controls injected into the question, this question is trivial.

well people seem to want different values for hitscan and projectile classes

posted about 11 years ago
#3 cl_interp and cl_interp_ratio for Scout? in TF2 General Discussion
cember0.033

0.035 if you think you're cool

and what about cl_interp_ratio? 1 or 2?

posted about 11 years ago
#1 cl_interp and cl_interp_ratio for Scout? in TF2 General Discussion

It seems allot of people argue over what this should be for Scout. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0.05; cl_interp_ratio 2" for Scout and Sniper.

posted about 11 years ago