Kuza's a cool guy with a great work ethic.
Also a funny guy, if you don't mind old man jokes.
Pretty good when he's not tired too. :P
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SteamID64 | 76561197975436361 |
SteamID3 | [U:1:15170633] |
SteamID32 | STEAM_0:1:7585316 |
Country | United States |
Signed Up | October 9, 2012 |
Last Posted | September 2, 2013 at 11:08 PM |
Posts | 12 (0 per day) |
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Kuza's a cool guy with a great work ethic.
Also a funny guy, if you don't mind old man jokes.
Pretty good when he's not tired too. :P
Player 1: Zbryan
http://steamcommunity.com/id/Zbryan/
Player 2: b4nny
http://steamcommunity.com/id/b4nny/
Sinner is a great pocket with a wonderful attitude. He brings to the table very good aim, good comms and a boisterous mumble presence.
I can't see anyone regretting picking him up.
You can do
alec_lol no
http://www.youtube.com/watch?v=1bny8efUidA&playnext=1&list=PLQrebtLD2-VAtGKeqlVtzeiuyynq5r-5W&feature=results_video
You can do the rollout a little faster by jumping off the spawn door wall rather than walking to the girder.
kirbybryan you lied to me and told me you can easily frag the demo before picking up to kit :(
you can easily frag him, he just has to not be perfect.
I'd like to clarify A few things. This rollout does not beat the enemy demo to mid, If both parties perform their rollouts perfectly. It pretty much puts a rocket on the demo right after he picks up the kit.
Also I wouldn't say the purpose of this rollout is to insta-win mid. It can win insta-win if the demo is at all slow on his rollout, but I primarily use it to prevent the demo from getting free damage on our team coming out of big choke. With both my scouts following up and the demo locked out until the med kit respawns we have a great advantage from then on.
Kirby's video demonstration is nearly perfect.
Mike taught me how to bhop.
If you just want the damage numbers to appear on your screen where your hud has it set to, and not appear above the enemies heads, then try this:
Go into your HudDamageAccount file and change both:
delta_item_font
and
delta_item_font_big
to some random word that isn't an actual font value.
this should make the damage numbers above heads not work. but the other numbers remain unaffected.
(you still need your delta_lifetime to not be zero)
These guys are swell.