After this update I get black background in the main menu.
Account Details | |
---|---|
SteamID64 | 76561198079764249 |
SteamID3 | [U:1:119498521] |
SteamID32 | STEAM_0:1:59749260 |
Country | Russian Federation |
Signed Up | July 18, 2016 |
Last Posted | August 30, 2016 at 10:39 PM |
Posts | 12 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
The notification panel in the main menu is too short for even the shortest messages I've seen. Even ones written only in English. Please enlarge it, like x3 more.
Do I miss something or there is no difference between the Target ID panel for allies and enemies? As a Spy it's hard to see who's hiding in a dark corner. Can it be made like the default, that has colored background telling whether the target is an ally?
flatlinethe material they use is terrible
Can you explain that? I thought it was a simple text either 1, 2 or 3.
Can you readd the level number to Engineer's HUD? I can't know when my stuff was upgraded by fellow engineers, or what level is my teleporter sapped by Red-Tape recorder easily.
flatlinewtf are you talking about
https://www.reddit.com/r/tf2/comments/4v6ogi/cl_first_person_uses_world_model_1_lets_you_to/
Medico_di_Biscottibut as far as I can tell from GitHub, flatHUD still has those enabled. So I don't know.
IDK, I don't see the picture of my class, only my/disguise weapon name.
Can you add back Spy's disguise display, please? The reason I ask is because I play with my world model used instead of view models, and w/o that it's hard to know your cloak state precisely.
In MvM, Engineer HUD overlaps death timers panel.
Also, where is the report player button? I came across two cheaters who I couldn't even report due to this!
But it shouldn't be hard to find a font looking close to your current, and having both charsets looking alike?
Then, the casual player top bar is actually messed up, after a closer look. It's unusable.
Can you use a font that doesn't differ drastically between Latin and Cyrillic characters? The latter are vastly bolder, making them larger, thus occupying more space, and I don't think you accounted for that, so some text doesn't fit.
KeyValues Error: LoadFromBuffer: missing { in file resource/UI/MainMenuOverride.res
(*icon_generator*), (*model*), (*angles_z*), (*subimage*), (*scaleImage*), (*CyclingAd*), (*items*), (*7*
Downloaded from huds.tf today. Due to this some text is missing in find game dialog.
Also, there seems to be no way to select desired maps from there, unless that error is to blame as well. In casual match, top bar with players has way too little space for nicks. Even mine is truncated, while in the default HUD I don't recall any nicks being cut short. And, a lot of text isn't localized and instead is in English, while it was in the default HUD.