The scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.
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SteamID64 | 76561198037955288 |
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SteamID32 | STEAM_0:0:38844780 |
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ShrubbishTreshMade a new scoreboard for my hud, opinions?
image
I like it, but the stats overlap the net_graph a bit.
Maybe try something like this for an optional statboard?
img
(Please excuse the cruddy 2-minute photoshoppening.)
That's a modified netgraph as well though, the default is taller than that. So it'd have to be a bit higher again to be out of the way of the default one.
It can get people's streams banned from twitch I'm pretty sure.
It's literally right there on his post, it's rehosted here =here
The current top comments reads "...Stop thinking that every game ever copies TF2, it's a shit game with a crappy community, I don't see why anyone would want to copy it..."
Fair enough think it's a shit game but I really can't agree with saying it's a crappy community,. Granted I'm biased by being part of it but the amount of good this community does far outweighs the bad.
In Resource\ui the file you want is huddamageaccount and change "delta_item_font" and "delta_item_font_big" to the desired font, then below just change font and font_minmode to the desired one too. I'm assuming you've got the font stuff in clientscheme sorted already.
I'd assume it's done from a demo smooth then looped in a video editor. The smooth would have to be at a pretty high fps to be as slowly panning as the ones on the streams.
I'd assume it's something along the lines of
event HudHealthBonusPulse
{ Animate "crosshairname" FgColor "desired colour" Linear 0.0 0.2
Animate "crosshairname" FgColor "original colour" Linear 0.1 0.4
RunEvent HudHealthBonusPulseLoop 0.4
}
hanbrolocollycatKhaos_-img-how do you do that?
custom vtf?
It's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
WarNerveemoWarNerveWhen i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "(255 0 255 255) Original" Linear 0.0 0.00001
Animate CrosshairName FgColor "(0 255 255 255) Flash" Linear 0.10 0.10001
Sadly it still does the same thing when i try it like that. Also i forgot to mention whenever i try this it changes the color of my buffed and low hp for some reason
You need to put in a StopEvent to make it return to normal I'm sure,
"StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerHealthBG1 BgColor "51 0 25 90" Accel 0.0 0.0"
That's for the health background in my HUD, it may not make a difference but in damage player I have Linear 0.15 0.15001 on the second line in steadn of Linear 0.15 0.10001. Not sure if it would make a difference but it's worth a try.
Jesus Christ the SFM renders were incredible, the Lion finger and dendis dream coil were perfect.
bassheadhow the fuck did you find this wtf
I'd guess he just googled his name.
Oh man hyped for the Oracle of Ages run, that game is amazing.
PlatypusHippofluxFlux is weird with games a lot of the time, it'll do stuff like limit them to 30fps and such
Pretty sure it also doesn't work on games when they're fullscreen.