Pretty convenient how all of a sudden RGL has an excuse to close the forums
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They should at least show weapons that didn't do damage like banners/gunboats/melees
subhumanmy brother in christ you made the thread
BrockDolphInNNygmanot constructive criticismNote that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs
Show Contentit took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?
The old team is still working on their version, it just won't be under RGL if it comes out.
JwThis is why it's important to appeal to competitive-minded people to begin with, rather than just TF2 people in general. Purebred casual players simply play a different game than us. Maybe trying to get people who already play competitive movement FPS games to test out 6v6 TF2, or having some kind of ELO-based matchmaking service that only appeals to competitive-minded players in the first place would work.
Even if we accept that the gap between 6s and casual is large, the solution can't be to just throw up our hands and give up on attracting TF2 players, because the gap between 6s and another game is even larger. Sure, players from other competitive games might have a better mindset and have better aim, but TF2 has tough mechanical and knowledge curves just like any other game. The success rate of recruiting them will be low because unless they really like the experience from the outset and want to make it their primary game, the potential hundreds of hours they could put into getting halfway decent at TF2 by competitive standards could be put into getting even better at whatever game they came from. Teaching casual TF2 players 6s is not teaching them how to play a whole new game, but teaching them a new way to think about their favorite game that they already know the mechanics of and enjoy playing.
The stuff at the end of the map confirmation articles are the only things from the surveys that get posted judging by the last few seasons. I wish there would be a separate article like HL does that shows the results for the questions division by division, but they didn't get one last season either. Maybe they could just make the spreadsheet available somewhere without the personal info and free responses if the articles are too much work to write.
YeeHawiron bomber and stock have always been the same apart from the iron bomber having a 2% faster projectile. take your pills guys
It still has a smaller splash damage radius and less fuse time for the rollers, it's not just the difference in pipe physics.
FactsMachineClose. RGL sends Valve the medals who then take forever to update the game to add them
Valve adds the medals in that they add each season number to the item schema, but the actual distribution of medals to players once they're added is up to RGL. S7 medals were added to the game on June 21 and it took RGL about two weeks to send them.
asshleyim just noticing the fact the only 2 people who have this problem have 4gb of ram, its literally the only thing in common
Do you and your friend run mastercomfig/another extensive config? My friend and I don't have 4gb ram, but we both had mastercomfig and we noticed after every death that lagged, our configs were reexecuting, sometimes twice in a row. Since my friend with a weaker computer was lagging far more than me, maybe its something that reloads the config and the lag is from resetting all the graphics settings?
pajaroI'm sure RGL would be super surprised if predators were to, say, do the same thing again as most predators do, and future victims (maybe some that are newer to comp tf2) have no idea that they're banned for predatory behavior because their ban reason is so vague. This is kinda why a sex offenders registry exists. So that future victims are aware that someone is a predator and to stay the fuck away from them. Simply banning them and RGL saying "yea just don't worry about it" isn't going to prevent predators from preying on future new players.
Also we literally have already had someone who was banned for predatory behavior attempting to come back into the community by trying to minimize their actions and claim their ban was unfair, this being a ban which was covered in a detailed article on RGL and about which the accusations were very publicly made. Obviously in this case the information was private and should be kept private, but a short notice stating the nature of the ban on their profile need not include anything about what happened, who was involved, or any other information that would be private or spread gossip. Lack of context about a ban invites misinformation about its justification or fairness that could potentially influence someone who wasn't around when it was made.
Not sure how much of this was said in this thread already but this is a more accessible explanation
brody_Pai
I mean yeah, if someone is still bragging about their LLWS win when they're in college or above they're a bit of a tool, and I think the same goes for RGL. Since AM winners don't get any money or special medals, anyone who sandbags in AM is doing it so they can brag for clout or just to be a dick and stomp lower level players. If someone came on here flaunting an AM win from like 5 seasons ago to prove they're good they'd probably be laughed off.
brody
Disagree on this, there's no reason winning NC/AM/IM/Main can't mean something especially for players with only a few seasons' experience. People know that the ADV/Invite champs matter more by definition because they're the highest divss. To use the real sports analogy, everyone knows that the World Series is the top championship of all baseball, but that doesn't mean collegiate teams can't be proud of their College World Series win or even a little league team can't be proud of their LLWS win. Of course it means a fraction of what the real World Series does but that doesn't mean it's not an accomplishment. We recognize that those levels of play are a stepping stone for less experienced players as they rise towards the highest level, just as we do with the RGL divisions.
I would think teams like this one that were interested in learning and getting better as a group would seek to be in the paid division with two matches per week and better competition instead of the unpaid division with a lot of teams who just play for fun, but that's just me...