I tried using an amazing command line to make a greenscreen for the viewmodels using, you guessed it, fog.
fog_enable 1; fog_override 1; fog_color 0 255 0; fog_start 0; fog_end 1; fog_enableskybox 1; fog_colorskybox 0 255 0; fog_startskybox 0; fog_endskybox 1; r_drawparticles 0; r_drawdecals 0
It works perfectly on most if not all official maps, but for some odd reason not jump maps (except for one jump map that's not available for the public yet (not finished)).
My question is: could it be a lighting thing or is it some kind of "fog limit" the mapmakers add to make sure the entire jump is visible? And if it is, can it be fixed?
The map I need it for is called jump_internal_b4 if that makes any difference.
Thanks!